Don’t get me wrong. I really like DLC when it's done right, and it's something that I think is going to become a very vital part of the industry, if it hasn't already. (And really, I think it already has.)
That said, certain companies and their practices are really starting to piss me off.
In my mind, it seems to me that the proper role for DLC is to extend the life of a game after it's been out for a while and would ordinarily have been put aside in favor of newer releases. Perfect examples would be something like the add-on missions for Oblivion, Mass Effect or Fallout 3, each new piece of content able to reignite interest in games that would likely have been traded in or covered with dust on a shelf if not for the knowledge that something else would be coming down the pike. A trait common to all of these is that their core games were all unquestionably complete in and of themselves, including all the trappings we'd expect.
Update: Capcom has now stated that the PSN price for the DLC will be $4.99 and not the earlier stated $3.99
Christ, this looks like a video game site today. Capcom not only announced their Wii games this morning, but also dropped another bomb with the news that Resident Evil 5 will feature competitive multiplayer.
The new mode (called Versus) allows for four players to match up in two different game modes. In Slayer's Rule, players compete to earn points killing Majinis. In Survivors Rule, they hunt each other. I can kind tell which mode is going to be more popular…
The PVP content will be available on Xbox Live (400 MS points) and the PlayStation Network ($3.99) a few weeks after the game's release (which is tomorrow if you're not keeping track…).
Capcom was nice enough to send me a note mentioning that a new Resident Evil 5 trailer was available on the press section of their site recently, so I went and grabbed it. Unfortunately, 12 drunken monkeys are probably better at figuring out most computer crap than I am. So, I had to head over to YouTube to find a version I could actually get to post on the site. Anyway, here’s the coolest trailer to date for the game. Enjoy.
I’m getting out of here now, before I blow up the entire internet…
Whenever I see hot American girls playing or promoting video games on the 'net, I invariably assume it’s some sort of scam. Hot American girls just don’t play video games. Sure, they might know what a video game is (in the same way they know that lesser female creatures actually have to pay for their own drinks), but it’s not from any actual experience. If through some miracle they manage to actually appear holding a controller correctly or answer a "favorite game" question with something other than Pac-Man or a Mario game, you can rest assured it’s because their handlers were on the ball.
Japan, though, that’s a whole different ballgame. When a girl like Battle Royale/Kill Bill’s Chiaki Kuriyama turns up promoting a game, I totally believe she plays games. Maybe it’s just wishful thinking on my part, but I don't think so. I like to think it’s just one more example in the ever-expanding list of reasons why Japanese women are so much cooler than their American counterparts. I mean, aside from Megan Fox, can you think of one other hot American woman who’d spend a night gaming? I could think of dozens of famous Japanese women who would.
Given enough time (and interest?) there is a developer out there that might be able to do something impressive with the Dead Rising franchise on the Wii. Apparently that developer wasn't contracted by Capcom to develop this "port".
Do you like to shoot things? We do! This week the crew engages in vigorous debate over two new run-and-gun games: Little Red Riding Hood's Zombie BBQ and Weapon of Choice. Find out if 2D shooters still have a place in a 3D world.
Plus, the premiere of our new segment "What Do You Think?" (complete with swanky echo effect) where YOU tell US what you think of Fallout 3: Operation Anchorage, and that...unique...control scheme in the Resident Evil 5 demo.
I see a lot of things slowly. I sometimes have to consciously work out what things are, and I miss many things in my environment simply because I don't have enough time to notice them: people on bicycles, for instance, or something I'm looking for on a shelf, or vacuum hoses. ("What's that thing—a snake? No, it's too big to be in anything but the rain forest. And it's not moving"). While needing time to process what I'm looking at is more of a problem in real space than when looking at a screen, I've found a tool that helps me learn Street Fighter II skills by slowing the game down to something that's more my speed.
With Resident Evil 4 being one of my favorite games of all time, it probably goes without saying that I've been eagerly anticipating Resident Evil 5 ever since the first teaser images appeared in the summer of 2005. Now that I've had the chance to spend some time with the new RE5 demo, I thought I'd share some of my impressions, both positive and negative.
Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.