I wanted to be more excited about Capcom's Dead Rising 2, but I have to be honest—the first game just left me more aggravated than pleased. Sure, the core idea of the game is brilliant (zombies, mall, everything's a weapon…) but the stupid A.I. and faulty save system killed it for me.
I'm hoping Dead Rising 2 fixes those issues, but even if it doesn't, this trailer has upped my interest almost exponentially. If you jump to the 1:51 mark, you'll see hero Chuck sporting dual chainsaws on a wooden stick—and it may be the coolest thing ever. Not to be outdone, he then straps two chainsaws to his motorcycle, and the zombie slaughter kicks into high gear. I have to be honest, I'll put up with a lot of suck for the opportunity to run around as a dual-saber chainsaw slinging Darth Maul wannabe killing hordes of the undead. This, my friends, is why I love being a gamer.
My wife bought me the PlayStation 3 Collector's Edition of Resident Evil 5 on the day it came out. She knew that I hadn't yet decided which system I wanted the game for, and that I might end up trading it out, but she figured it would be a nice surprise to bring it home on release day anyway. The crux of my indecision came down to deciding between better graphics on a crappier system or slightly worse graphics on a more reliable system.
Just found this in my inbox, courtesy of the good folks at Capcom.
We are happy to announce that the wait for new Resident Evil 5 content is almost over! The new online multiplayer Versus mode will be available to download on Xbox LIVE and PlayStation Network beginning tomorrow, Tuesday, April 7, 2009. For 400 Microsoft Points on Xbox LIVE, or $4.99 on the PlayStation Network, Resident Evil fans will be able to go up against each other for the most terrifying Versus mode to date.
Versus allows up to four players to match wits in online battles across two very different game types. Slayer’s Rule is a point-based game that challenges players to kill Majinis. In Survivor’s Rule, players hunt the most dangerous game, each other! Players can begin the hunt as Chris, Sheva or other secret characters, and choose from either one-on-one or two-versus-two team matches for either of the two gameplay styles.
Now, let the debate as to whether or not we should have to pay $5 for this content commence…
Game site GoNintendo confirms the rumors that have been floating around for awhile now–Silent Hill is getting a remake on the Nintendo Wii. The latest issue of Nintendo Power features news and screenshots on the new version, currently titled Silent Hill: Shattered Memories.
There aren't many video games that do a good job of bringing in significant others, at least not of the kinds of games that I like to play. Sure, there are the standbys like Guitar Hero and its ilk. Super Mario Galaxy did sort of okay in this respect, albeit in a limited fashion. Of course, there are many Wii games that appeal to spouses, such as Wii Sports, Resident Evil: The Umbrella Chronicles, and countless other lesser titles. But those aren't the kinds of games I usually want to play. So what's a gaming-oriented guy to do? Enter Resident Evil 5.
I forgot to post this yesterday, but just in case you missed it, here's the trailer for Resident Evil: The Darkside Chronicles.
This Wii-exclusive is a sequel to the on-rails shooter Resident Evil: The Umbrella Chronicles and promises to take players back to some classic Resident Evil environments and let them shoot hordes of flesh eating zombies while doing it.
Expect to waggle your Wii-mote at The Darkside Chronicles later this year.
Don’t get me wrong. I really like DLC when it's done right, and it's something that I think is going to become a very vital part of the industry, if it hasn't already. (And really, I think it already has.)
That said, certain companies and their practices are really starting to piss me off.
In my mind, it seems to me that the proper role for DLC is to extend the life of a game after it's been out for a while and would ordinarily have been put aside in favor of newer releases. Perfect examples would be something like the add-on missions for Oblivion, Mass Effect or Fallout 3, each new piece of content able to reignite interest in games that would likely have been traded in or covered with dust on a shelf if not for the knowledge that something else would be coming down the pike. A trait common to all of these is that their core games were all unquestionably complete in and of themselves, including all the trappings we'd expect.
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