Capcom's Dead Rising 2 snubbed E3 earlier this year (citing swine flu concerns or something to that effect), but it's making up for that missed opportunity by showing off a veritable truckload of footage at the Tokyo Game Show. I've lost count of how many videos have been released over the past day or so, but trust me when I say it's a lot. If we were in sort of in the dark about what to expect from this zombie-slaying sequel, I think things are now illuminated.
I'm not going to post all of the videos here (because I'm lazy), but I will say you can find pretty much all of them by heading over to G4's website. They've got the original trailer, multiplayer footage (which had me wondering if I was really watching a trailer for Dead Rising 2 at first…) and all sorts of other goodies.
I am going to share one video, though—because it highlights one of the numerous new weapons players can use to kill the undead in the game. It's a combination pitchfork/shotgun, and if the idea of taking out zombies by impaling them on the tines, lifting them in the air, and delivering a buckshot coup de grace to their rotting faces doesn't make you giddy, then I'm not sure we can be friends anymore. I'm sorry, there are just certain things I expect from the people I spend time with—and appreciating the joys of shooting zombies in the face is very high on that list.
Boris Kodjoe (who told us all he was in Resident Evil: Afterlife via his Twitter feed a few days ago) is apparently not only an actor, but also a PR guy. Whenever news breaks about the latest movie in the series, it seems like Kodjoe's the guy telling us about it. He's a veritable renaissance man…
Kodjoe had a chat with Wilson Morales over at Black Film recently and he not only informed us of more casting news (Ali Larter is back, Prison Break's Wentworth Miller has been cast), but he also gave us our first real plot synopsis for the fourth film in the franchise (after the break).
More breaking news thanks to Twitter. How did we ever manage to get news in the in the old days of 2008?
Actor Boris Kodjoe broke the news (in 140 characters or less…) that he's now signed on to appear in the fourth entry in the Resident Evil franchise, Afterlife. Here's the tweet where he spills the beans:
“In Toronto meeting with the director of my new movie Resident Evil: Afterlife. Very exciting!!! Lots of stunts, shooting guns, monsters.”
If you're not familiar with who Boris is, you'll get to experience his work firsthand very soon. The actor is starring alongside Bruce Willis in the new film Surrogates.
Kodjoe joins Milla Jovovich (who's returning as Alice) in the new zombie flick. Paul WS Anderson will once again be directing.
The Penny Arcade Expo is in full swing (I'd love to go one year…) and Capcom is on hand showing off not one, but two new gameplay videos from their upcoming on-rails zombie shooter Resident Evil: The Darkside Chronicles.
I've been hard on on-rails shooters over the past few years, and I'm absolutely awful at containing my contempt for the Wii, but I'm still looking forward to checking this title out when it hits shelves this December. Check out the first clip below, then jump past the break for the second.
I have to be honest, this Wii version of Resident Evil Zero footage didn't exactly blow me away. It's been a long time since I played Resident Evil Zero on the GameCube, but I'd be hard pressed to spot any kind of difference between this version and the original. I kept thinking "how do I even know this trailer is new? They could have taken one from the GameCube release years ago and slapped a Wii logo on it and called it a day…"
That being said, I'm probably not the target audience for this title. Resident Evil Zero for the Wii seems to be aiming at folks who didn't have a GameCube, or just never got around to playing this game back in the day. That's cool—I guess. The title is set to sell at a reduced rated (30 bucks) and will feature Wii-mote controls. I'm not sure how that's going to work with the traditionally clunky Resident Evil interface, but I guess we'll all find out eventually.
There's still no official release date for this game, but it is supposed to be available before the end of the year.
This new trailer for Capcom's Wii-exclusive Resident Evil title (subtitled The Darkside Chronicles) debuted at Gamescon a few days ago. I was saving it for a slow news day—and lo and behold, that's exactly what today is.
This new clip is almost three minutes in length. It doesn't show any gameplay footage, but does spend a lot of time fleshing out the title's story. Truthfully, the story sounds like your typical Resident Evil tale—scientists playing god create horrible monsters who want to kill people.
I'm still interested in checking out the game. I have a weird fondness for the Resident Evil series' wonky narrative stylings and my Wii hasn't seen a lot of action lately. That will hopefully change when this game hits store shelves sometime this December.
If you didn't get a chance to play Resident Evil 5 on your Playstation 3 or Xbox 360 earlier this year, but you own a gaming rig, then this may be good news for you.
Capcom has announced the official release date for Resident Evil 5 on the PC. North America can start slaughtering zombies on September 15, while Europe has to wait three extra days.
The big selling point for this PC version comes in the form of 3D. Gamers will be able to experience all that Resident Evil 5 has to offer in Nvidia's GeForce 3D technology. Infected people will come right out of the screen, apparently. Even the cutscenes will be presented in 3D. The only bad news here is that you'll have to shell out for some of those fancy 3D PC glasses separately.
If you're curious about this whole 3D thing, you can download a benchmark and tech demo for the game here (you'll need all the 3D vision hardware for this to work, naturally…). If you don't have a 3D ready video card, you can still play the game in the standard mode.
Expectations are an important issue to deal with for anyone, but doubly so for a critic. After all, we are supposed to be "neutral and unbiased" when we evaluate, right? Of course, it's absolutely impossible to be without some sort of penchant or leaning—we wouldn't be human, otherwise. But, although it's not realistic to sit down with a game and approach it as a completely blank slate, managing expectations is something that could, and should be done.
Take, for example, GRIN's reimagining of Bionic Commando.
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