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Resident Evil: Dead Aim

Game Description: Join anti-Umbrella search and pursuit team agent, Bruce MacGavin, as he encounters a new layer of Umbrella's insidious activities. In this all-new Resident Evil first-person action-shooter, you must search, sneak and use battle moves to regain control of a sea-jacked cruise ship lost in the Atlantic. And should you find yourself trapped amongst hordes of zombies and mutant beasts, your aim better be dead on or you're gone!

Resident Evil: Dead Aim – Review

The series lack of imagination is one of the reasons that make Resident Evil: Dead Aim, the eighth title bearing the franchise moniker, such a delightful surprise. What separates Dead Aim from its predecessors is instantly obvious since it is first and foremost a lightgun game that employs the Namco Guncon 2 accessory for the full experience.

Resident Evil: Dead Aim – Consumer Guide

According to ESRB, this game contains: Blood and Gore, Violence

Gregory Horror Show

Game Description: The story of Gregory Horror Show is you stuck in a spooky mansion run by a weird caretaker: a mouse with a square head.

Gregory Horror Show – Review

Gregory Horror Show feels less of a game and more like some bizarre, elaborate dream. Too few games dare to be as gloriously idiosyncratic as this anymore, and Capcom's gem shines all the brighter for it. It's as subjective as they come, but personally I adore the cartoonish façade, I relish the unusual structure, and I love the devilish ambiguity.

Viewtiful Joe – Second Opinion

Joe's creator, Atsushi Inaba, wanted Team Viewtiful to produce a game "portraying beauty in fighting." They have succeeded. Viewtiful Joe is an aesthetic marvel and, for the most part, a triumphant return for a long-neglected genre.

Clock Tower 3 Second Opinion

It's not just scary. It's scarifying! At least the first half, anyway.

Maximo vs. Army of Zin

Game Description: The second installment to Maximo has a more serious feel, but still retains some of the comical edge seen in the original. Play as Maximo as you come face-to-face with a wide variety of undead enemies seeking to overrun your homeland in Maximo vs. Army of Zin.

Maximo vs. Army of Zin – Review

In the world of videogames, every developer at one time or another has taken their own formula and re-used it for a sequel or off-shoot title, but how much "new" content does there have to be before it's enough to justify a release? This question came up often for me personally last year, a year which packed an incredible number of, shall we say, "return visits" in amongst the few fresh new ideas. Some were clearly better than others, but in my opinion, the general dearth of creative risk taking cast a malaise over 2003.

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