I've been going through some of my gaming backlog recently, partially due the to the magical appearance of a Nintendo DS Lite in my closet. I have no idea where it came from, I don't remember buy and none of my old roommates reported losing it. I've approached it somewhat apprehensively, lest it be the focal point of a plot by some supernatural force. Enough about The Lost DS though. I'm here to talk about something much different.
Disclosure: This post has nothing to do with gender, sexism, or the like.
Playing inFamous made me think of other games that I've played where I have the ability to make choices that effect the story or other parts of the game—to be "good" or "evil" so to speak. And after some thought on the subject, I discovered I was hungry and made a sandwich. After that, games such as Knights of the Old Republic, Mass Effect, BioShock, Morrowind/Oblivion, and Fallout 3 came to mind. The question that I pose is this—what makes a good way to allow the player to "choose" their path while not pandering to ideological extremes and still providing an engrossing experience? Ideally I would be able to chose virtually any action I wanted, and have the game respond accordingly regardless of what I chose. Is this even possible? Or has it been done already?
After some quick Transformers: Revenge of the Fallen impressions, the crew takes a deep dive into The Conduit, Fallout 3: Point Lookout, and Magic the Gathering: Duels of the Planeswalkers. It's our first three-way, so be gentle. Featuring Chi Kong Lui, Brad Gallaway, and Tim Spaeth.
"The absence of death in most people's early years creates a psychic vacuum of sorts. For many, thoughts of a nuclear confrontation are one's first true brush with nonexistence, and because they are the first, they can be the most powerful and indelible." The Wrong Sun, Douglas Coupland.
HIGH It's Oblivion... with guns!
LOW It's just—sigh—Oblivion with guns.
WTF How does putting on a lab coat make one better at science?
We're back! With Brad's and Tim's new sons safely extracted, the team reunites to discuss all the games they've been playing during the break: InFamous, Broken Steel, UFC Undisputed, Dead Space, Trino, CaveIn, Mithra and the Project Trico teaser. With Chi Kong "North/South" Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
Do you like to shoot things? We do! This week the crew engages in vigorous debate over two new run-and-gun games: Little Red Riding Hood's Zombie BBQ and Weapon of Choice. Find out if 2D shooters still have a place in a 3D world.
Plus, the premiere of our new segment "What Do You Think?" (complete with swanky echo effect) where YOU tell US what you think of Fallout 3: Operation Anchorage, and that...unique...control scheme in the Resident Evil 5 demo.
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