Ok, so if you read this blog even once in a while, it's pretty likely that you know I'm a pretty big Atlus fan. I'm not quite sure if I've crossed into full-blown Atlus whoredom, but I may be getting there. In any event, because they have a great upcoming lineup (and because I have no other blog topics this evening) here's a quick preview of four games coming down the pipe from the hardest-working developer in showbiz…
With the September release date inching ever closer, Atlus is starting to really dole out the goodies when it comes to their PlayStation Portable re-imagining of Shin Megami Tensei: Persona. Earlier in the week we saw website updates (with more promised) and now we've got a lengthy video highlighting how the game has been upgraded, what's been added, and how the experience has been streamlined from the original PlayStation version from the '90s.
So recently, the discussion of innovation versus presentation has been popping up in regard to various titles. Specifically, how should a critic view a game that makes no attempt at breaking new ground, but instead focuses on delivering a very polished and playable experience?
Of course, I think the answer certainly depends on who the critic is and what their personal philosophy is composed of. It really couldn't be any other way, could it? That said, I do think it has to be taken into account that the games industry is a large one, and there are players of all stripes within it.
Keeping this in mind, I think it can be safely assumed that there is room enough for games that push the envelope, as well as those who are content to stay sealed within it.
I try not to whore myself out too much, but I'm a sucker for a good Atlus game in general, and doubly so for Shin Megami Tensei games in particular. In lieu of my regularly-scheduled blog content, instead nibble on this preview for the upcoming Shin Megami Tensei: Devil Survivor coming to the Nintendo DS.
Another sneak peek at upcoming Atlus goodness, this time around I've got some shots and info on Super Robot Taisen OG Saga Endless Frontier. (Whew, that title is a mouthful.)
I don't have a lot of dirt on the game at the moment, but what I do know is that it's an RPG with a sci-fi setting, most of the female characters are ridiculously endowed (sold you right there, eh?), there's tons of sexual innuendo, and the combat system takes place in real-time—I've heard a few people compare it to Xenogears in the way that each battle plays out, but I cannot confirm or deny that. I can confirm the cleavage, though.
Kanji is feared by the locals and maintains a confrontational machismo toward the other characters throughout the game. He is a loyal son and employee at his family's textile shop, and it's not until the debut of his alter-ego Shadow Kanji that we are made aware of his inner sexual turmoil.
Xu looks at how homosexuality is viewed in Japanese culture and interviews people at Atlus USA who worked on Persona 4, game journalists and Sex in Video Games author Brenda Brathwaite. Brenda likes many things about Kanji's portrayal, but one thing she dislikes is "the game's juvenile nature in dealing with his sexuality."
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