Atlus

Spotlight on Crimson Gem Saga

Crimson Gem Saga Screenshot

So recently, the discussion of innovation versus presentation has been popping up in regard to various titles. Specifically, how should a critic view a game that makes no attempt at breaking new ground, but instead focuses on delivering a very polished and playable experience?

Of course, I think the answer certainly depends on who the critic is and what their personal philosophy is composed of. It really couldn't be any other way, could it? That said, I do think it has to be taken into account that the games industry is a large one, and there are players of all stripes within it.

Keeping this in mind, I think it can be safely assumed that there is room enough for games that push the envelope, as well as those who are content to stay sealed within it.

Shin Megami Tensei: Devil Survivor Preview

Shin Megami Tensei: Devil Survivor Preview Screenshot Shin Megami Tensei: Devil Survivor Preview Screenshot

I try not to whore myself out too much, but I'm a sucker for a good Atlus game in general, and doubly so for Shin Megami Tensei games in particular. In lieu of my regularly-scheduled blog content, instead nibble on this preview for the upcoming Shin Megami Tensei: Devil Survivor coming to the Nintendo DS.

The Dark Spire Preview

The friendly folks over at Atlus were kind enough to share some preview information about their upcoming game The Dark Spire, and so I'm passing it on to you…

The Dark Spire Preview Screenshot The Dark Spire Preview Screenshot

If you like your RPGs old-school, and I mean old-old-school, this game should definitely be on your radar.

Super Robot Taisen OG Saga Endless Frontier Preview

Super Robot Taisen OG Saga Endless Frontier Preview Screenshot Super Robot Taisen OG Saga Endless Frontier Preview Screenshot

Another sneak peek at upcoming Atlus goodness, this time around I've got some shots and info on Super Robot Taisen OG Saga Endless Frontier. (Whew, that title is a mouthful.)

I don't have a lot of dirt on the game at the moment, but what I do know is that it's an RPG with a sci-fi setting, most of the female characters are ridiculously endowed (sold you right there, eh?), there's tons of sexual innuendo, and the combat system takes place in real-time—I've heard a few people compare it to Xenogears in the way that each battle plays out, but I cannot confirm or deny that. I can confirm the cleavage, though.

Man vs. Man: Kanji Tatsumi's sexuality in Persona 4

A young man in profile with long, silvery-blond hair and a black jacket and pants. He's looking up, and off into the distance.

In Sexuality and Homophobia in Persona 4 from Gamasutra, Samantha Xu examines the tension between Persona 4's "rough-and-tumble teen" Kanji Tatsumi and his flamboyant alter-ego:

Kanji is feared by the locals and maintains a confrontational machismo toward the other characters throughout the game. He is a loyal son and employee at his family's textile shop, and it's not until the debut of his alter-ego Shadow Kanji that we are made aware of his inner sexual turmoil.

Xu looks at how homosexuality is viewed in Japanese culture and interviews people at Atlus USA who worked on Persona 4, game journalists and Sex in Video Games author Brenda Brathwaite. Brenda likes many things about Kanji's portrayal, but one thing she dislikes is "the game's juvenile nature in dealing with his sexuality."

 

 

My World, My Way Preview

Atlus was kind enough to share some info with me about their upcoming DS RPG My World, My Way, and I'm passing it along to you.

Launching February 3rd, My World, My Way is the story of Elise, a spoiled-rotten princess who finds that the one thing she can’t have is a boyfriend. Why not? Because the boy who has captured her fancy is an adventurer, and he’ll never settle down with a bratty girl who has everything handed to her. Naturally, the first thing Elise does is set out to have adventures of her own in order to land that boyfriend, once and for all.

The story is absolutely on the comic side and far from the usual RPG fare, and the mechanics follow suit. Eagle-eyed readers will notice the "Pout" option and PP points in these screenshots. In a strange twist, Elise is such an effective pouter and tantrum-thrower that she has the power to affect change over tons of things in the game—everything from skipping random battles, to completing quests just by saying that they’re too annoying to finish legitimately.

For readers who crave their RPG a little off the beaten path, My World, My Way is definitely one to keep an eye on.

And as I'm sure most of you know, Atlus RPGs can be notoriously hard to find after their initial release. Don't say I didn't warn you, K?

Shin Megami Tensei: Persona 4

Game Description: Shin Megami Tensei: Persona 4 is a console role-playing game (RPG) for Sony's PlayStation 2. Persona 4 takes place in a rural town named Inaba where mysterious murders occur whenever there is fog after heavy rain. The town has a television channel that airs only at midnight called Mayonaka TV, during which it is said that one can see their "other half" while staring at the screen. After hearing about a recent unsolved murder, some characters realize that they had witnessed the murder victim while watching Mayonaka TV. Chronologically the sixth installment in the Persona series, Persona 4 is a suspenseful countryside murder mystery with multiple twists and turns in the plot that will have you guessing all the way to the end.

Shin Megami Tensei: Persona 4 Review

Bears live inside your TV

Shin Megami Tensei: Persona 4

HIGH The hilarious mid-summer camping trip.

LOW Unskippable cutscenes and long stretches between save.

WTF One character's totally unexpected mid-game reveal... Literally.

Etrian Odyssey II: Heroes of Lagaard – Review

Read review of Etrian Odyssey II: Heroes of LagaardI'll be perfectly frank with you—I did not expect to like this game. Grinding for experience, going broke buying equipment that only increases a character's strength by two points, drawing a map by hand through floor after floor of twisting labyrinth, and being crushed by random encounters in the first round of battle are not things that I generally look for in my RPGs. In fact, I would generally say that these are all characteristics of outdated game design best left in the 16-bit era and forgotten.

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