It's fair to say that I don't have the greatest confidence in David Cage's ability to create something that makes sense. Still, I decided to delve into Heavy Rain and see what he'd produced this time around. Now, four hours in, just having completed "The Bear" I'm ready with some initial comments—and these are just going to be plot things, since this isn't an official "review" of the game. Also, unless it gets really egregious I'm not going to comment on the awkward phrasing caused by the game's sometimes iffy translation.
When I was writing my Heavy Rain review, there were a lot of specific things concerning the plot that I wanted to talk about, but couldn't due to the spoilerness. So those qualms are going to go here, safely hidden behind that big bold spoiler warning you see below. So, shall we?
(Warning: The rest of this post contains Heavy Rain spoilers)
So, Heavy Rain. Pretty much everyone has at least heard of this game by now whether they play or not. It's been all over Twitter and the Internet, it's been featured in dozens of magazines, both game-related and otherwise, and the vast majority of people I know have either just finished it, are playing it right now, or are about to start it. Regardless of anything else, no one can deny that Heavy Rain has got some serious presence.
Lots of cool looking horror/thriller stuff coming out of this year's E3.
Heavy Rain, a PlayStation 3 exclusive from developers Quantic Dream, looks like something of a spiritual successor to their earlier hit, Indigo Prophecy. Details about the game have been fairly scarce, but we do know that the title will be a dark noir thriller without any supernatural overtones. The game is said to revolve around four main characters (and someone known as "The Origami Killer") and apparently focuses on the blurred line between what is good and what is evil.
Expect to learn more about Heavy Rain as E3 rages on. In the meantime, take a look at the trailer.
Brad said that while playing Indigo Prophecy he felt he was seeing a new genre being born, and I couldn't agree more. This game is the opening salvo of the "suspense" genre, making it all the more surprising that, for the most part, its aim is true.
On page two of the instruction manual, director David Cage states that his dissatisfaction with videogames' emphasis on action and neglect of emotion led him to create Indigo Prophecy. He clearly states that the game's goal is to sacrifice neither the interactivity nor the narrative in an attempt to create an experience that is richer and deeper than "killing monsters in corridors and shooting crates to find ammunition."
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