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Deadly Premonition: The Director's Cut Review

Daniel Weissenberger's picture

Have You Seen the Special Editions, Zach?

Deadly Premonition: The Director's Cut Screenshot

HIGH Wow, the fighting controls are now on par with Silent Hill from 10 years ago!

LOW Not one technical flaw has been fixed. The framerate is worse.

WTF Who thought adding a terrible framing device was a good idea?

There are endless second chances in the video game world. Titles are constantly being re-released, either carefully curated to retain their nostalgic appeal or packed with new features to lure players into purchasing a beloved title for a second (or third...) time.

Usually there's nothing to object to in these new editions—who could be offended by crisper graphics and slightly tweaked controls? Looked at in that context, Deadly Premonition: The Director's Cut is something of an accomplishment: how often is one of these remakes editions significantly worse than the game it's based on?

The Director's Cut manages to vault under that bar by making two huge mistakes. The first is the game's refusal to fix any of the original's glaring technical issues. The second error—and the far more damaging one—is the inclusion of new story content that serves absolutely no purpose other than to ruin one of the best endings of all time.

The finest video game of 2010, Deadly Premonition told the story of FBI agent York Morgan, who travels to a town in the pacific northwest to investigate the brutal murder of a local teen. (Comparisons to cult TV series Twin Peaks are invited and intentional.)

It was a game of incredible highs and crushing lows, doing a better job of pulling players into its world than any other title on record, while at the same time adding so many layers of bad design and technology that it could seem impossible to pick up and play. A new version had a chance to make it the perfect game—leave the story and character interaction exactly as it was, and fix all of the technical issues. Instead, the developers did the opposite of that.

One of Deadly Premonition's greatest strengths was the relationship that it created between the player and its main character. By casting the person holding the controller not as the main character, but rather as that man's multiple personality (in essence, the voice in his head he consults when making decisions) players are thrown right into York's world.

Over their time driving around Greendale, hanging out and talking about movies, players get a chance to get closer to York Morgan than any other game character ever, and feel like they're truly a part of his story. It's a feature so intrinsic to the game's success that it seems impossible to sabotage, yet the developers have managed it—in this new Director's Cut, things open with a framing device in which an elderly York Morgan announces that he's going to tell the story of Deadly Premonition to his granddaughter who is far too young to be hearing this kind of story.

Deadly Premonition: The Director's Cut Screenshot

In this one bad decision, the developers strip all immediacy from the narrative, turning players from participants into viewers. Even more maddening is that this new setup adds absolutely nothing to the game. No new information is imparted, and staging the story's events as an old man's reminiscences serves to keep players at arm's length while ruining the game's previously perfect ending, stripping it of its power when the new content finally intersects with the old.

Things are no better on the technical front—not only have absolutely none of the game's glaring issues have been repaired, but at times the framerate actually stutters worse than it did on the Xbox. This is probably due to the game's engine being unable to cope with The Director's Cut's one technical innovation: slightly better graphics.

I use the term "slightly" because while a few models do look a little better and the HUD is no longer bare-bones, the game still has all of the problems with primitive graphics that it was dinged for last time around. The vehicles and environment are still incredibly boxy, owing to the game's seeming origins as an extensively re-skinned PlayStation 2 title. Even with a mandatory 8GB installation to the PlayStation 3's hard drive the loading times are still inexcusably lengthy. Small things that seem like they would have been easy fixes—like awkward text in item descriptions or the utterly non-functional map—have been left as is, to confound and infuriate new and old players alike.

The only real compliment I can give The Director's Cut is that the game's endless, pointless combat is now slightly less of an ordeal. The controls have been tweaked to be less Resident Evil 4 and more early Silent Hill, with camera-relative movement and the ability to walk around while holding a hand-to-hand weapon at the ready. These are actually fairly huge improvements, as they make it easier to either walk straight past most of the game's enemies or smash them to death with one of the game's unlimited-use clubs. Gunplay is still slow and ineffective, however, with the player forced to stand rail-straight and ping useless shots into the zombies that chase them.

There's not usually a case to be made for leaving well enough alone with old video games. Improved graphics rarely spoil an experience, and since modern versions are often going to be played with different controllers, some design tweaks are inevitable. However, when making these new versions, there tends to be a basic level of respect paid to the source material—an understanding of what made the game so special in the first place. That understanding is sorely lacking in the Director's Cut of Deadly Premonition, and why the game goes from being an easily-ignored addendum to a complete disaster. It's too bad that this is the only way an English version of Deadly Premonition is available on the PS3, since it absolutely should not be played. Rating: 4.0 out of 10.

Disclosures: This game was obtained via retail store and reviewed on the PS3. Approximately 30 hours of play were devoted to single-player modes, and the game was completed.

Parents: According to the ESRB, this game contains blood, intense violence, partial nudity, suggestive themes. This is a sexy, boozy, violent game full of horrible people doing awful things. The main character uses cigarettes to pass the time while waiting for something important to happen. Do not let your children near this game under any circumstances.

Deaf & Hard of Hearing: All of the game's dialogue is subtitled, and there are no important audio cues, other than a 'ding' that plays when all the enemies in an area have been killed and a new path has opened. So you should be largely fine.

Category Tags
Platform(s): PS3  
Developer(s): Access Games  
Key Creator(s): SWERY 65  
Series: Deadly Premonition  
Genre(s): Horror  
ESRB Rating: Mature (17+)  
Articles: Game Reviews  

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Good review this, Dan. Hard

Good review this, Dan. Hard to disagree with anything you say, frankly.

I was equally as bemused as you to see that Swery's team had completely missed the opportunity to fix the game's problems, and to make it more pleasing on the eye whilst increasing its accessibility. The framerate during the initial opening section was atrocious, and almost - right at the moment - put me off playing it further. I didn't want an unplayable port to damage the image of Deadly Premonition in my mind. Fortunately the game is, at the very least, playable. It isn't fun though. The characters, narrative, and town of Greenvale are what keeps it worth replaying. But that's it.

The extra cut-scenes are useless, as you rightly point out. The DLC is also of equal status, though quite bizarrely costs a fortune. I made the mistake of buying two DLC packs out of sheer enthusiasm, only to realise it was a complete waste of my finances. The game itself isn't too cheap either (in the UK, at least), yet contains absolutely nothing to justify its higher asking price than that of the superior 360 original.

In any case, let us to see what Swery can do with his new game on the next-gen consoles. I have a suspicion that DP is perhaps going to be his one (and only) fine work - the sheer stupidity and brilliance of it is not easily replicated.


I don't have an XBox, and I'd been dying to play Deadly Premonition since the buzz on the web was that it's "so bad it's good". In fact I think it was a review on this site that especially made me want to buy it if it ever came out on PS3.

Think I managed to pick up a copy for £20, which is an absolute steal. Didn't stop playing it for about two weeks straight.

I admit that the framing device is completely superfluous, but it didn't detract from the "reveal" as far as I'm concerned. I still had that moment of "holy hell, I'm all by myself now!". I think if you go into the game fresh, you just assume the old guy is York (at least I did), as you don't even consider the split personality angle.

If you've only got a PS3, I'd still highly recommend Deadly Premonition on it. Unless you've got a thing about frame rates, sub-par graphics, weird translation moments and awful combat in which case why are you even playing this?

If you only have a PS3 ...

Despite Daniel's mostly valid points, I would absolutely play this version if it's the only one you can. It's still a once-in-a-lifetime experience, and while the PS3 version has lost some charm over the Xbox version, for those of us who have permanently abandoned Microsoft (and wish everyone else would as well), there's nothing else like it, and it's still as moving as it was back in 2010. Just go into another room when the added material pops up.

It's not as pretty as the Xbox version, which had a hazy patina that gave the game a dream-like quality; the combat is fine, though I must say I'm still baffled by the criticism of the combat in the Xbox version. It's a ton of fun, and you'll get some tears going at the end. (I think for a lot of us the filter of almost four years has tarnished the game as a new experience, which is one reason this version is getting knocked. The new content is wretched, but the core game is still awesome.) I think of it as the best David Lynch film David Lynch didn't make.

Having said all that, I'd recommend getting a used copy, because the DLC is just cash-grab junk, the points Daniel makes about not understanding the beauty of the original game are absolutely true, and most of all Swery's going Microsoft-exclusive for his next game -- a sour move against all his fans. And, sadly, like Daniel, I think DP is a happy accident, just like Suda's killer7 was a happy accident; Suda hasn't made a game worth playing since, and I don't think Swery will be able to, either.

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