Hmmm, criticizing The Elder Scrolls: Skyrim's opening for being lackluster compared to Call of Duty 4: Modern Warfare's now (in)famous opening? Is it fair to compare two games from two seemingly disparate genres like an open-world role-playing game and a scripted, set-piece-heavy, first-person military shooter? Maybe it isn't, but it does sound like something GameCritics would do. No wonder we like this video.
Source: Extra Credits on Blip








Great points, that intro
Great points, that intro sure is awful in a number of ways. However, here are some counterpoints based on my own experiences with the game:
The cart ride does something very subtle that greatly enhances the feeling of wonder: it only gives you glimpses of the world that you are about to set foot in. As a player, you have probably heard of Skyrim before; you've seen footage and know about it being this wide huge open world, beautiful even from what you've seen. The game teases this twofold: first by the cart ride where you given glimpses of this beautiful forest half covered in snow ("oh I wanna go out there!"), then by the dungeon section where you learn the mechanics before (extremely important) you are thrown to the wolves (literally). You then emerge and the music swells. Mise-en-scéne if I ever saw one.
I would argue that, despite all the problems you have so poignantly listed, that this twofold tease of the world is a fantastic set up for the player to enter that world.
Oh yeah, and a dragon pops by just to say hi. So you got the dragon thingy also. Rebuttal?