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Extra Credits: How To Start Your Game Narrative

Dale Weir's picture

The gist of this particular Extra Credits presentation is that developers should focus on the gameplay first and then wrap their story around that. It sounds like a no-brainer until you realize that a practice of de-emphasizing story at the onset is standard operating procedure in the video game development community. The result have been unoriginal and unsophisticated stories. Maybe we need more developers taking a stand and pushing through those barriers to focusing on story and come up with something that can really move the medium forward.

Source: Extra Credits on Blip

Category Tags
Platform(s): Xbox 360   Wii U   Vita   PS3   Android   3DS   PC   iPhone   iPad  
Articles: Columns  
Topic(s): Humor   Game Design & Dev  

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Your post is just wrong...

... games for the last decade at least have gone story crazy. Just take any JRPG - the battle systems have gotten simpler and they are LOADED with story. Xenosaga being basically mostly story and that's a PS2 generation game.

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