About Us | Game Reviews | Feature Articles | Podcast | Best Work | Forums | Shop | Review Game

Extra Credits: Differences in Scale vs Differences in Kind

Dale Weir's picture

Extra Credits looks at employing scale (i.e. more enemies) and tone to break up gameplay and maintain a player's interest level. Extra Credits' example of a game that got this right was Call of Duty: Modern Warfare—who knew that Call of Duty could be the game to actually teach us something?

Source: Extra Credits on Blip

Category Tags
Platform(s): Xbox 360   PS3   3DS   Android   Vita   Wii U   PS4   PSP   PC   iPhone   iPad  
Series: Modern Warfare   Call of Duty  
Articles: Columns  
Topic(s): Humor   Game Design & Dev  

Code of Conduct

Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.

Please report any offensive posts here.

For more video game discussion with the our online community, become a member of our forum.

Our Game Review Philosophy and Ratings Explanations.

About Us | Privacy Policy | Review Game | Contact Us | Twitter | Facebook |  RSS
Copyright 1999–2010 GameCritics.com. All rights reserved.