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Bargain Basement - August 2006

Welcome back to the fourteenth installment of a semi-regular feature here at GameCritics.com—the Bargain Basement.

Life+Game: Materialism

Like most debt-riddled working middle-class Americans, I get a kick out of buying “cool” stuff. Right before my son Ryan was born in June 2005, I swore that I would make sacrifices for my new family and cut down on frivolous spending.

Bargain Basement - December 2005

Welcome back to the thirteenth installment of a semi-regular feature here at GameCritics.com—the Bargain Basement. The Basement has been on hiatus for a long time, so a brief reintroduction might be in order.

Life+Game: Birth

Videogame activists have always been quick to point out ways games can be beneficial to our lives. It's said that games can improve our hand-eye coordination, stimulate our brain cells and encourage positive social behavior in multiplayer environments. In the early-eighties even President Reagan naively proclaimed that videogames were training soldiers of the future.

Life+Game: The Realization

Another E3 has come and gone. For those who care, E3 is the mecca of videogame tradeshows. Many industry insiders and gamers make the annual trek out to the L.A. Convention Center solely to reaffirm their love of all things gaming. After attending four straight years from 2000 to 2003, I missed it for the second year in a row.

Interview with Chuck McGee

As someone growing up in the heyday of arcades, it's always been a dream of mine to have at least one actual arcade machine in my home. It has nothing to do with saving quarters of course, it's about the pride of having a great showpiece and a larger-than-life display of my love for gaming.

Portable Project - July 2004

Welcome to the tenth installment of the Portable Project here at GameCritics.com. The handheld market, once dominated by Nintendo's Game Boy, has suddenly become very crowded. This month we'll take an in-depth look at one of the newcomers to the scene: the Tapwave Zodiac.

Bargain Basement - May 2004

Welcome to the twelfth installment of a semi-regular feature here at GameCritics.com—the Bargain Basement. It's as sure as death or taxes that anyone who takes up videogaming will find themselves rooting through a bargain bin at one point or another.

Game for Sex Vol. 1

Fear Effect 2: Retro Helix Screenshot

Sex. Making love. Intercourse. Humping. Shagging. Getting laid. Da nasty. The old in and out. Whoopie. Popping the koochie. Ahhh… I apologize for that outburst. No I wasn't trying to improve our popularity rankings in Google. In my four plus years of writing about videogames, I rarely get to talk about what goes on in the bedroom (or anywhere else for wild and adventurous ones), so I have plenty of pent up frustration on the topic.

Portable Project - April 2004

Welcome to the ninth installment of the Portable Project here at GameCritics.com. Handheld gaming has established itself as a force to be reckoned with in the industry, though some of the pocket-sized titles aren't quite in-depth enough to warrant a full-length review at the site.

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