Just found this in my inbox, courtesy of the good folks at Capcom.
We are happy to announce that the wait for new Resident Evil 5 content is almost over! The new online multiplayer Versus mode will be available to download on Xbox LIVE and PlayStation Network beginning tomorrow, Tuesday, April 7, 2009. For 400 Microsoft Points on Xbox LIVE, or $4.99 on the PlayStation Network, Resident Evil fans will be able to go up against each other for the most terrifying Versus mode to date.
Versus allows up to four players to match wits in online battles across two very different game types. Slayer’s Rule is a point-based game that challenges players to kill Majinis. In Survivor’s Rule, players hunt the most dangerous game, each other! Players can begin the hunt as Chris, Sheva or other secret characters, and choose from either one-on-one or two-versus-two team matches for either of the two gameplay styles.
Now, let the debate as to whether or not we should have to pay $5 for this content commence…
Konami has released several screenshots from their forthcoming video game version of the popular Saw movies (head over Clanbase's website for the rest). The company took over the project from Brash Entertainment after the developer went bankrupt a few months back. Konami is hoping that Saw will become a successful game franchise, one that rivals their own Silent Hill and could potentially go toe to toe with Capcom's Resident Evil.
Game site GoNintendo confirms the rumors that have been floating around for awhile now–Silent Hill is getting a remake on the Nintendo Wii. The latest issue of Nintendo Power features news and screenshots on the new version, currently titled Silent Hill: Shattered Memories.
Many mainstream games are inaccessible to players who use a single button or switch. Game developers can have a hard time adapting their four-, eight-, twelve-button twitch masterpiece to a one-button interface. AIBICOM (asynchronous interpreter of binary commands) is a one-switch interface different from most others; instead of pushing a button to make an application dosomething, users only push a button when the program does something they don’t want it to do. With the speed and complex controls AIBICOM makes available to one-switch users, it could be very useful in making games accessible. I’ve written a bit about AIBICOM before; now let’s talk with Jorge Silva, the man who designed AIBICOM’s algorithm.
Electronic Arts' Dante's Inferno started a Hollywood bidding war before it was even announced. Now, it's not only being adapted as a live-action film for the big screen, it's getting an animated feature as well. That's pretty impressive for a brand new IP…
Variety is reporting that EA will once again team up with Starz Entertainment (the tandem was responsible for the animated Dead Space spinoff Dead Space: Downfall).
According to the article:
Dante's Inferno will mirror the game's plot and follow Dante's journey through the nine circles of Hell—limbo, lust, gluttony, greed, anger, heresy, violence, fraud and treachery—in search of his true love, Beatrice.
"The animated feature will be a great companion piece to the game," said Jonathan Knight, executive producer and creative director for Dante's Inferno. "The feature will explore aspects of the poem that the game does not, and will provide more insight into the characters and the unique story adaptation that the game has established."
No word on a release date, but the game isn't expected until next year. When it does hit retailers, it will be distributed through Starz's Anchor Bay imprint.
News of Electronic Arts' God of War-esque Dante’s Inferno first broke last year because a bidding war for the film rights to the unannounced game broke out before the title had even been officially unveiled. Film companies were so excited about the IP that they fought for the right to spend money developing it. Universal eventually emerged victorious and now they’ve hired a scribe to pen the cinematic adaptation of the forthcoming game.
Variety reported on Tuesday that Dan Harris will be handling the writing duties on the project, which finds a character fighting his way through the depths of Hell. A quick trip over to IMDB will show you that Harris wrote X2 and Superman Returns and that he's directing I, Lucifer. Whether or not that bodes well for Dante's Inferno is a matter of personal opinion…
I forgot to post this yesterday, but just in case you missed it, here's the trailer for Resident Evil: The Darkside Chronicles.
This Wii-exclusive is a sequel to the on-rails shooter Resident Evil: The Umbrella Chronicles and promises to take players back to some classic Resident Evil environments and let them shoot hordes of flesh eating zombies while doing it.
Expect to waggle your Wii-mote at The Darkside Chronicles later this year.
Update: Capcom has now stated that the PSN price for the DLC will be $4.99 and not the earlier stated $3.99
Christ, this looks like a video game site today. Capcom not only announced their Wii games this morning, but also dropped another bomb with the news that Resident Evil 5 will feature competitive multiplayer.
The new mode (called Versus) allows for four players to match up in two different game modes. In Slayer's Rule, players compete to earn points killing Majinis. In Survivors Rule, they hunt each other. I can kind tell which mode is going to be more popular…
The PVP content will be available on Xbox Live (400 MS points) and the PlayStation Network ($3.99) a few weeks after the game's release (which is tomorrow if you're not keeping track…).
We've all been waiting for the Resident Evil Wii news hinted at recently, and today we finally have it.
Capcom announced Resident Evil: The Darkside Chronicles for Nintendo's popular home console today. The Darkside Chronicles is a brand-spankin' new adventure, a sequel to Resident Evil: The Umbrella Chronicles.
If that weren't enough zombie slaughtering news, there's more. Capcom also announced new Wii versions of Resident Evil Zero and the GameCube Resident Evil remake as part of a "Resident Evil Classics" line of titles.
Throughout my playthrough of Killzone 2's single-player campaign, I regularly found myself making comparisons to Gears of War 2. This might seem strange given that these are very different games, one being a first-person shooter and the other being in third-person. But they share a certain gritty meat-headed quality that made it impossible for me not to think of one while playing the other. And again and again, the resounding conclusion I kept reaching about Killzone 2 was that it was missing one very important ingredient: personality.
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