By Peter Skerritt on March 10, 2012 - 10:20am.
In a way, it's good to see that there hasn't been the reaction to February's NPD data that I anticipated. On the flip side, February was another month of deep Year-over-year (YOY) negatives and presents questions to me about just how long the current console cycle can remain viable.
By Dale Weir on March 4, 2012 - 10:57am.
Hmmm, criticizing The Elder Scrolls: Skyrim's opening for being lackluster compared to Call of Duty 4: Modern Warfare's now (in)famous opening? Is it fair to compare two games from two seemingly disparate genres like an open-world role-playing game and a scripted, set-piece-heavy, first-person military shooter? Maybe it isn't, but it does sound like something GameCritics would do. No wonder we like this video.
By Brandon Bales on March 3, 2012 - 2:48pm.
In this episode, Mr. Jaffe shares with us his thoughts on God of War 4, the troubles of tumultuous development (including two cancelled games, Darkons and Heartland), the failures of Calling All Cars, and the reasons why he left God of War. Finally, we wrap up with thoughts on the process of creating the brand-new Twisted Metal.
By Dale Weir on March 2, 2012 - 1:58pm.
More mailbag. Some of the highlights: "Is EA's Origin service a good thing?", "Which books are best for learning game design?", "How to get into game localization?" and "Should you pitch an idea to a game studio?"That last one is probably the easiest one for anyone to answer—it's always a resounding no.
By Dale Weir on March 2, 2012 - 12:54pm.
The crew at Extra Credits are playing catch up to an extensive mailbag backlog. This episode runs the gamut from "How to be a Producer?" to "How to Form a Game Company" to—and this is something I have been wondering myself—"Why are even the digital-download games so expensive in Australia?"
By Dale Weir on February 28, 2012 - 10:43am.
I love that Daniel (the narrator guy) starts the video by saying that Extra Credits is a bit late on the whole SOPA (Stop Online Piracy Act) & PIPA (Protect IP Act) debate because it saves me the trouble of having to say it myself. That said, a lot of us (myself included) still do not know the particulars of the bills and just how close we came to one of the largest legislative cluster-you-know-whats in U.S. history.
By Brandon Bales on February 28, 2012 - 2:49am.
Welcome to the first part our final interview for Season One of State of Play with Brandon Bales!
We're thrilled to share with you our talk with David Jaffe, director and creative lead for such classics as Twisted Metal and God of War. Join us as we discuss David's humble beginnings in Sony's testing department, his work on the original Twisted Metal games (I & II), and the prevalence of gaming sequels.
By Peter Skerritt on February 27, 2012 - 8:41am.
It's interesting to read a prediction from Strategy Analytics that more than 12 million Vita units are expected to sell worldwide in 2012. That's a pretty lofty number for one year, especially considering weak sales in Japan and that we're still in the launch window in other territories this week. The prediction comes with one caveat, however: There needs to be a price cut for the Vita this year.
By Brandon Bales on February 24, 2012 - 6:16pm.
Here's the wrap-up of our talk with Braid designer Jonathan Blow!
Inside, we discuss games publishing, the constant stream of "sword dude" games, and where gaming is going...
By Brandon Bales on February 22, 2012 - 11:18am.
Welcome back again! Here's Part Four of our fantastic discussion with Jonathan Blow, creator of Braid.
In this piece, you'll hear more about Braid's shifting story, we discuss fulfilling our own artistic expectations, and we get into his new game, The Witness!
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