Columns
By Dale Weir on April 17, 2013 - 8:32pm.
Extra Credits talks about the "exposition dump." What is that, you ask? The "exposition dump" is one of the easiest ways with which a developer can tell a story, explain a game world or explain a game world's rules. Even lauded game designers like Hideo Kojima use this method to tell a story—and why not, if Metal Gear Solid's success is any indication, there are few repercussions for overusing it. Thankfully, there are examples of doing the opposite and being rewarded for it. The Half-Life series, Fallout 3 and Journey are examples of doing it right.
By Peter Skerritt on April 17, 2013 - 7:46pm.

Back in 2010, when Sony announced that it was moving its PlayStation Store updates to Tuesdays from Thursdays, it seemed like a good idea. While the company claimed that the move had nothing to do with getting ahead of the Wednesday updates that the Xbox Live Marketplace has, beating Microsoft to the punch wasn't a bad by-product. Getting releases before the Xbox 360 does can get impatient consumers to buy earlier on the PlayStation Store instead of waiting the 12-18 hours to get it on the 360.
By Peter Skerritt on April 9, 2013 - 6:32am.

What a day Adam Orth had. What was thought to be a relatively benign conversation on Twitter has blown up to a worldwide fiasco leaving Orth's employer, Microsoft, with a damaged public image and leaving Orth under siege by press and message board posters. More than 50 websites have linked Orth's comments about "always being online" to the persistent rumor that Microsoft's next platform will indeed require a constant internet connection to work.
By Sparky Clarkson on April 7, 2013 - 7:08pm.

I typically go to a lot of panels at Penny Arcade Expo (PAX) East, but this year relatively few of the offerings interested me (and some of the interesting ones were on simultaneously). So, I spent a lot of time on the show floor. The only major publisher I really visited was Ubisoft, where I learned that Might & Magic X will be coming this year and has a huge, wasteful UI. I spent most of the rest of my time in the Indie Megabooth and environs, both because this is a more efficient use of time and you're more likely to actually see the games and talk to somebody interesting there.
By Dale Weir on April 6, 2013 - 11:22am.
Why have we become to concerned with a zombie apocalypse? What about the much more likely—or at least more interesting—prospect of an alien invasion? But before we even talk about a defense system to fight back that alien attack, Extra Credits asks if there are even any aliens to worry about.
By Peter Skerritt on March 28, 2013 - 7:37pm.

I've been touched by some of the response to the Shooting Straight post that I wrote a few weeks ago. I wrote it in reaction to the spate of layoffs that we'd seen from IGN at the time, and the layoffs really shook me because that could have been me out there had I found the courage to trust in my talents and go for a paying job in the gaming press. I don't know how I would've handled being suddenly let go, having to scramble to salvage my future, and wondering where to go from there.
By Brad Gallaway on March 24, 2013 - 10:25am.

Continuing our effort to spotlight worthwhile games that didn't manage to make it onto many 2012 Top 10 lists, here are the rest of the nominations for "most overlooked" as selected by friends and freelancers in the gaming sphere.
By Brad Gallaway on March 22, 2013 - 6:15pm.

Now that 2012 is in our rear view mirror and the Game of the Year awards features are over and done with, I thought it might be nice to check in with some friends and freelancers in the gaming sphere to see which titles they felt didn't get their due.
By Dale Weir on March 22, 2013 - 6:13pm.
Extra Credits is trying a new feature where it introduces viewers to burgeoning video game markets. The first one tackled is Brazil and while I see the country's potential, this particular presentation doesn't do the best job of selling Brazil as a great new game market. Sure you can still buy a Sega Genesis/Mega Drive—brand new—and who doesn't want that? But video game piracy seems to still be pretty rampant there. It also looks like one of those territories that isn't the least bit interested in fixing things from a consumer, governmental and industry standpoint.
By Dale Weir on March 22, 2013 - 6:12pm.
In this response piece, Extra Credits expands on the subject of horror in games. This time the crew talks about the three types of "monsters" available to developers shedding a little insight into why some fall flat.
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