The podcast gets rythmic on us as we talk game music, some of our favorite tracks, why game music is special, and what has been lost as games have evolved from their technologically limited origins. Featuring Richard Naik, Chi Kong Lui, Michael "Mac" Cunningham, and special guests Dylan Collins and Matt Hunter from the A Jumps B Shoots podcast.
00:00-00:02 - Intros
00:02-00:12 - A little chat about our musical backgrounds
00:12-00:27 - Games that we hate, but love the music
00:28-00:48 - With the technological evolutions over the years, has game music lost something compared to it's restricted roots?
00:49-01:04 - Name something creative that a game has done with its music that drastically altered your opinion of said game
01:05-01:31 - Some of our personal favorite game songs/soundtracks
This week we talk about sex and romance in games, who gets it, who doesn't, and how it can be better incorporated in the future. Plus we dish on the recent PAX Prime. If nothing else, I promise that you will never look at an iPad the same way again. Featuring Chi Kong "Approval Points" Lui, Brad Gallaway, Sinan Kubba, Richard Naik, and Samantha Allen.
00:00-00:12 - Intros and Pax discussion
00:12-00:16 - Getting to know Samantha
00:16-01:41 - Sexy time: discussion of existing games that depict sex/romance
01:41-01:50 - How can games improve these depictions?
01:50-01:59 - What would a true erotic game look like?
This week we put the fate of our show in the hands of our listeners and came up with a bevy of hot topics, from the Xbox 180 to the distinction between AAA and Indie games. Featuring Richard Naik, Brad "Doesn't Know What a Conch Is" Gallaway, Chi Kong "No Menus" Lui, Michael Cunningham, and Ashley King.
It's a special summer movie threeway! We chat about the hottest films of recent months, Chi and Tim destroy their friendship, and we come to the inevitable conclusion that Superman is a terrible, terrible superhero. With Richard Naik Chi Kong Lui, and Tim Spaeth.
In another example of "any publicity is good publicity," Microsoft invites Conan O'Brien into the offices of 343 Industries so that he can expose millions of his viewers to its upcoming Halo 4 game.
As one would expect from the Conan O'Brien Show, it degrades into an opportunity for silliness on O'Brien's part with very little of the game actually shown. To be fair, O'Brien is funny and the representatives for 343 Industries take their beating pretty well.
Nintendo doesn't get much credit for its advertising and deservedly so. At times, it's PR efforts have been known to leave you more scratching your head than reaching for your wallet. At other times, it seems that Nintendo is barely aware of the latest cultural trends.
This video that Nintendo secretly posted on its own YouTube channel (Yeah, Nintendo had a YouTube channel, who knew?) is a positive sign that the company is at least more aware than it used to be and has gotten better at selling its product overall.
Here's the wrap-up of our fantastic talk with David Jaffe, creative lead on the Twisted Metal series and one of my favorite all-time games, God of War.
Inside, we finish up our talk on the new Twisted Metal, we hear about Mr. Jaffe's future plans, and we hear how he feels about other games and designers aping his style. If you're a fan of David's, you don't want to miss this one!
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