Get ready for an awesome two hours with Edmund McMillen, creator (and co-creator) of some amazing titles over the years, including the recent hits Super Meat Boy and The Binding of Isaac.
In this open, honest interview, McMillen dishes about his role in Indie Game: The Movie, his influences, his thoughts on business, the origins of his games, and much, much more.
Our thanks to him for sitting down with us. Enjoy!
A funny thing happens to a person when he or she gets older. The person remembers how things used to be, or, at least, how they used to be for that person. There have been times over the past few years where I've become increasingly more frustrated with video games in the current time, and I feel that my reasons are fair… but I might be unfairly basing my dissatisfaction and disappointment on my own perspective and memories of how I remember video games as I grew up.
The guys at Extra Credits take a look at "power creep." For those that don't know, power creep is when elements introduced in a game grow in power compared to when the game was originally launched. Or something like that. Given how prevalent persistent worlds have become and how common it is for games to be patched with new areas, features and items, power creep can become a huge issue for the loyal fanbase. This Extra Credits video takes a look at power creep and solutions that would fix it—or at least keep it at bay.
Here's our interview with Derek Yu and Andy Hull of Mossmouth Games, creators of this Summer's fantastic adventure game, Spelunky!
In this interview we learn all about Spelunky's march from freeware lark to Xbox Live Arcade (XBLA) powerhouse. We also hear all about Derek and Andy's history in the indie scene, as well as Derek's award-winning Aquaria!
GameStop released its earnings and financials for the second quarter of 2012, and recently held a conference call to discuss the details and more with investors and analysts.
Nintendo needs to consider what to do about the Wii. Despite the likelihood of 3DS hardware sales growth over the next few months, Wii sales hit their lowest point ever and are poised to continue sinking without a bit of help. I'm a little surprised that Nintendo hasn't yet proceeded with a price drop to $100 to stimulate sales ahead of the WiiU landing in November.
As soon as I saw the Ouya, I knew that for better or worse, I needed to know more. In the media whirlwind that followed over the next few days, I managed to pitch a few questions to Ouya CEO Julie Uhrman. Here's what Julie had to say.
Between Sega Europe's painful restructuring and Activision's dismantling of Radical Entertainment, this past week has been another one of those weeks that we'd rather forget. It's always unfortunate when people lose their jobs, and downsizing doesn't often instill confidence that the affected industry is moving in the right direction. These moves are a continuation of the state of correction that the video game industry is in—especially in the console sector.
It's our E3 spectacular! We talk about the conferences, we talk about the games and we talk about the Wii U! Plus, with all of the recent controversy over violence in video games, as the industry finally gone too far? With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik and Dylan "I still haven't got the hang of this ending thing" Collins.
Extra Credit looks at the latest gaming trend: crowdfunding. It's not quite a household term but going by Twitter, press releases and gaming news coverage in general, it's getting there. Crowdfunding takes money from ordinary people in exchange for, say, a copy of the game or seeing a digital version of that person somewhere in the game. Right now Kickstarter is the company on everyone's lips but it isn't the only game in town. IndieGoGo, RocketHub, ulule and the newly formed Gambitious are all out there trying to help someone create that sequel to TIE Fighter or Star Tropics.
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