Don't get me wrong—technology is a wonderful thing. Seriously, I'm not the kind of person who wishes we could go back to the days of listening to the latest pop hits on wax cylinders, or who thinks that microwaves have killed the art of cooking. That said, a person's got his limits and there are definitely some times when things in the tech world just get going too fast.
Of course, I'm talking about all this newfangled "Cloud" stuff that's been going around. For those who may not have heard about it yet (and trust me, I'm sure you will) the gist is that some people have gotten the idea in their heads that the best way to take video games to the next level is to do away with traditional consoles as we know them. No more going down to the store, picking up a disc, popping it in your console of choice and enjoying with a slice of pizza or cold beverage. Instead, games will allegedly be run from a central server and streamed via broadband to a receiver box which will then send that signal to your home TV.
Formally announced at this years Game Developers Conference, OnLive purports to be the first legitimate gaming-on-demand service. Games will be stored and run entirely on mega-powerful servers, and will deliver low latency, high definition video back to your television or PC. Major publishers including Electronic Arts, THQ, Take-Two Interactive, Atari, Epic Games and Ubisoft have agreed to deliver their games through the OnLive network.
We want to know what you think. Is this the future of games distribution, or does it sound too good to be true? Assuming the technology proves viable (and that's a BIG assumption) this could conceivably change the face of the industry, affecting brick-and-mortar stores, game prices, the used games and rental markets—everything.
Leave your thoughts and predictions here, and we'll discuss your comments on the next episode of the GameCritics.com Podcast.
If you're my age (37 later this year) then odds are you and your friends spent a large portion of your childhood lusting after Alyssa Milano. Let's face it—was there really any other reason to watch Who's the Boss? I rest my case.
Variety is reporting that Milano has been hired to voice the female lead in the game, which sees the return of the entire original cast, minus Sigourney Weaver (who declined the offer to return). When asked about replacing Weaver, Milano offered the following:
"Obviously, fans of the movie are going to miss Sigourney Weaver. I have so much respect for that character in the movie that I hope I do the position that she is in justice. I was just flattered to be asked to be part of Ghostbusters."
Milano will be voicing the character of Dr. Ilyssa Selwyn, the brainy guest curator of a "World of Gozer" exhibit at the Natural History Museum.
Ghostbusters hits video game retailers on June 16th. It's available for the PS2, PS3, Xbox 360, Wii, PC, and Nintendo DS.
1UP.com was a very popular gaming website, full of veteran and new gaming journalists and home to my favorite audio podcasts and video podcasts. It was one of the few online gaming sites that managed to flourish after the dot com debacle of the 1990s—some will remember that it was born from much of the remains of Gamers.com. It was under the umbrella of magazine publisher Ziff-Davis, a publisher that at one time published almost every magazine that I bothered to read.
But 1UP.com wasn't making money. Or least it wasn't making the kind of money that Ziff-Davis needed to keep the network and all of its sister websites up and running. Rumors had been swirling for years that Ziff-Davis was in financial trouble, but nothing ever came of them. In fact, many just believed it was the print magazines that would take the fall. And they did, but as we now know, the online outlets would not be spared.
Word dropped yesterday, but the aftershocks are still resonating in game journalism circles. And it is interesting to watch because though from competing outlets, many of the 1UP Network staff had close relationships, both working and personal, with other writers. While reading the coverage from these writers, you can't help but feel their pain and anger while writing about their peers and friends who are now out of work.
Electronic Arts just keeps on trucking in its blitzkrieg-like attempt to make Dead Space into a multi-media franchise. First there was the game, then the animated film Dead Space: Downfall, then talks about a live-action feature length film, and now a comic book. I’m guessing Dead Space lunch boxes are right around the corner…
Anyway, if you’re at all curious as to what the first issue of the six part series looks like, head over to Newsarama.
There are two things I wish I covered more of here at the site: videogames and comic books. I try to cover games as much as I can, but comics are just stretching myself too thin (despite the fact that I love comics enough to have actually spent a good chunk of 2007 working in a comic shop…)
Despite that, occasionally something comic-related comes along and I’ve got to post about it despite my lack of comic coverage. This news from Wildstorm about a Resident Evil 5 prequel falls squarely into that category.
The guys over at STYD uncovered news that Wildstorm will be releasing a six issue Resident Evil 5 prequel that looks at what brings lead character Chris Redfield to Africa and what “dark burden” haunts him. Rick Sanchez will handle the writing duties with Kevin Sharpe and Jim Clark providing the artwork.
You’ll find Resident Evil 5 at your local comic shop come March 11th. The game hits stores on March 13th.
Every so often, you hear the word "credibility" come up on a website. For whatever reason, people seem to forget what it means, and when it's called into question, people get awfully uppity about it. The problem is, credibility is subjective. And how to defend credibility is up to the speaker.
According to Kotaku, EA has announced that its popular survival horror game Dead Space is getting some premium upgrade packs. Like all things EA, expect these new "enhancements" to cost you (to the tune of nearly $30 if you wanted them all--which is half the retail price of the entire goddamn game...) and that some of them will be useless "graphical upgrades" as opposed to things that would actually warrant shelling out cold hard cash. In their defense, there are some upgrades that change the game experience--upgrading weapon power, mostly--and no one's holding a gun to your head to force you into shelling out cash for these things. Your copy of Dead Space will still work just fine without them.
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