By Mike Bracken on January 3, 2009 - 6:22am.
There are two things I wish I covered more of here at the site: videogames and comic books. I try to cover games as much as I can, but comics are just stretching myself too thin (despite the fact that I love comics enough to have actually spent a good chunk of 2007 working in a comic shop…)
Despite that, occasionally something comic-related comes along and I’ve got to post about it despite my lack of comic coverage. This news from Wildstorm about a Resident Evil 5 prequel falls squarely into that category.
The guys over at STYD uncovered news that Wildstorm will be releasing a six issue Resident Evil 5 prequel that looks at what brings lead character Chris Redfield to Africa and what “dark burden” haunts him. Rick Sanchez will handle the writing duties with Kevin Sharpe and Jim Clark providing the artwork.
You’ll find Resident Evil 5 at your local comic shop come March 11th. The game hits stores on March 13th.
By David Stone on January 1, 2009 - 3:10pm.
Every so often, you hear the word "credibility" come up on a website. For whatever reason, people seem to forget what it means, and when it's called into question, people get awfully uppity about it. The problem is, credibility is subjective. And how to defend credibility is up to the speaker.
By Mike Bracken on December 16, 2008 - 7:00am.
Videogame to film adaptations rarely turn out well, but I’m still crossing my fingers that Clock Tower may buck the trend. I know—I like setting myself up for disappointment.
Anyway, the above image is but one of eight pieces of promo art that turned up on a Russian website (filmz.ru). I like what I see.
Brittany Murphy is already onboard to star in the adaptation. The Hills Have Eyes 2 helmer Martin Weisz will direct.
By Mike Bracken on November 11, 2008 - 12:00am.
According to Kotaku, EA has announced that its popular survival horror game Dead Space is getting some premium upgrade packs. Like all things EA, expect these new "enhancements" to cost you (to the tune of nearly $30 if you wanted them all--which is half the retail price of the entire goddamn game...) and that some of them will be useless "graphical upgrades" as opposed to things that would actually warrant shelling out cold hard cash. In their defense, there are some upgrades that change the game experience--upgrading weapon power, mostly--and no one's holding a gun to your head to force you into shelling out cash for these things. Your copy of Dead Space will still work just fine without them.
By Brad Gallaway on October 28, 2008 - 2:01am.
Tonight, the evening of October 27, gamers and journalists from across the country gathered at the Experience Music Project in the heart of Seattle to celebrate the release of PopCap Games' newest offering: Bejweled Twist.
By Mike Bracken on October 26, 2008 - 11:00pm.
I'm a little embarrassed to admit that I still don't own a PlayStation 3. I'm one of those guys who picks up every console in every generation--then when something exclusive releases, I don't have to give a crap. The PS3, though, has remained a bit out of my price range and didn't have anything I was dying to play for quite awhile. That's changing now (well, not the price part, but the games I want to play half) with MGS4, Disgaea 3, and now, Burn, Zombie Burn!
Looking at the screenshots for this title, the first thing that pops into my head is "damn, this looks like a next-gen version of Zombies Ate My Neighbors"--which was a great 16-bit era game that appeared on the SNES and Genesis.
By Mike Bracken on October 24, 2008 - 11:00pm.
Although the game's only been out a little over a week, EA's Dead Space is already generating a lot of "potential franchise" buzz. Variety's Ben Fritz posted some tantalizing morsels in his blog, The Cut Scene, earlier this week.
Speaking to EA Games label President Frank Gibeau and Dead Space executive producer Glenn Schoefield, here are the highlights:
Schoefield confirmed that EA is "talking to movie studios right now" about the prospects of the game becoming a feature film. It should be noted that there's an animated film, Dead Space: Downfall, already slated for release.
The producer added that EA and a publishing partner are "talking about Dead Space novels as well as a line of toys".
Finally, he also mentioned that a Dead Space sequel was already in the works. Judging by the early fan response to the game, this is good news.
To read more of the blog (including news about sequels to Army of Two and Battlefield: Bad Company), head on over here.
By Mike Doolittle on October 12, 2008 - 2:52pm.
Last year, hype over the impact of piracy and the supposedly shrinking PC games market reached a head when the NPD reported that Crysis, in its first two weeks of sales, moved only around 86,000 copies. Unreal Tournament 3 reportedly fared even worse, tallying just shy of 34,000 copies. Both of these games received enormous hype, and these seemed like pretty dismal numbers.
Then came the piracy talk. Developers including id, Epic, Crytek, Ubisoft, and Infinity Ward suggested that piracy was so rampant on the PC that it was fueling their decision to focus more centrally on console development. Was CryEngine2 the last great PC gaming engine? Would PC gamers become increasingly subject to "dumbed-down" multiplatform games and belated ports like Assassin's Creed and Mass Effect, while PC exclusives that didn't fall into strategy or MMORPG categories faded into obscurity?
I'm relatively new to the PC gaming landscape. I played some PC games here and there over the years and once lost a whole summer to Quake 3, but until a couple of years ago I had always been a console gamer. But I had always looked at the PC with envious eyes, and had always wanted a really nice, high-end gaming rig. Of course, I realized that an uber-rig was not necessary to enjoy PC gaming. But I figured that since I was going to get a new PC and I could afford to treat myself, why not get something really great? In early 2006 (back when AMD processors still ruled the performance charts) I built my first PC. My first game was F.E.A.R., which at the time was still a PC exclusive. I haven't looked back since. As both a gamer and a hardware enthusiast, I can honestly say that I enjoy PC gaming far more than I ever enjoyed console gaming. But to listen to some people, I got into the game at a pretty dismal time. However, I think that a closer look at the facts tells a different story.
By Mike Doolittle on October 10, 2008 - 1:11pm.
Just a sampling of the news this month in PC gaming:
- Epic says that Gears of War 2 will not come to the PC, citing piracy as a primary reason.
- EndWar creative director Michael de Plater asserts that the PC port of the game (which, incidentally, has not been officially confirmed to be in development) is delayed because of piracy.
- Bionic Commando, the remake of the 80's hit, is coming to the PC a little later than the console version, again being delayed over piracy fears.
- Fallout 3 has gone gold, and the XBox 360 version has already been leaked on to torrents. How long before the PC version, too, is leaked?
- The Witcher developer CDProjekt is struggling to gain publusher support for its DRM-free classic-game service Good Old Games (gog.com).
- A class-action lawsuit has been filed against EA for its use of SecuROM protection in Spore.
There's little disputing that piracy is a serious problem on the PC. It's also a problem for consoles, but it's certainly more prevalent on the PC. Unfortunately though, there's no real solid data to give us a clear picture just how big of a financial impact piracy really has. A study in 2004 found that music piracy, long blamed by the music industry for a decline in CD sales, was mostly unrelated to the decline. It's difficult to say whether this holds true for the PC as well; most piracy happens in Asia and Eastern Europe, so it's unclear whether game makers are really losing customers to piracy en masse.
But whether or not piracy is actually harming companies' bottom lines, it's clearly having a strong effect on their perception of the viability of the PC market. It's not unlike a bear market, where anxiety over stock viability creates a buying freeze. In other words, developers like Epic, Ubisoft, Capcom and id may be creating a self-fulfilling prophecy by relegated the PC to a second-class market.
At the same time, whether data supports them or not, developers are quick to blame piracy for any perceived lost sales. Epic, for example, dropped the ball last year with the PC port of Gears of War. The game was released a year late at full price with sparse new content, was not available through any of the many popular digital distribution channels such as Steam and Direct2Drive, and received bad word of mouth due to numerous game-breaking bugs resulting from a sloppy implementation of Games for Windows Live which, to add insult to injury, required a paid subscription to access all the online features. And yet Epic seems all too willing to ignore these factors and just blame piracy. I'm not singling out Epic—similar comments have come from Crytek, Infinity Ward, and many others. While piracy may indeed be an issue, the perception of piracy is clearly just as serious a problem, one that may prevent developers and publishers from addressing more immediate problems in their business models.
The response from developers and publishers to this possibly real, but unquestionably perceived threat of piracy has been to lace their games with more and more stringent DRM restrictions. When I wrote a blog chiding gamers for blowing DRM out of proportion, I was heavily criticized for failing to recognize that DRM really does create problems for a lot of users and, so say many, it just makes piracy worse. In retrospect, I was wrong to understate the impact DRM has on users, as well as wrong to overstate its efficacy. Clearly no DRM scheme does much of anything to prevent piracy—even the most heavily protected games are leaked very quickly; and clearly many legitimate users are inconvenienced by increasingly draconian DRM schemes—I've been there myself recently.
And yet, it's not clear to what extent DRM is hurting PC game sales if at all, or whether it makes piracy worse as some suggest—though both are valid possibilities. Again looking at music sales, some data suggests that Apple's DRM-free iTunes Plus may spur greater sales, and Amazon.com has seen great success with their DRM-free music service.
I applaud CDProjekt for their ambitious DRM-free Good Old Games service, and I applaud Bethesda for sticking with a simple CD check for Fallout 3. Ultimately the success or failure of DRM-free software will determine whether frustrated developers will continue to get away with blaming piracy for their woes, and whether DRM use continues to be prevalent. Regardless, it's time developers and publishers take a more critical eye toward their perception of piracy's true impact on their business, and start treating their customers a little better. As long as developers treat PC gaming as a second-class market, that's exactly what it will be.
By Mike Doolittle on May 12, 2008 - 2:35pm.
Crysis almost certainly did fall short of its sales potential, even if it sold over 1 million, and piracy may indeed have taken a significant toll. But it's not because the game is too system-intensive, or because the game wasn't any good; rather, it's because Crytek overlooked one of the key channels for modern PC gaming: digital distribution.
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