By Brandon Bales on June 10, 2011 - 1:51pm.
Thanks for coming back. This is the sad end to another year at the Biggest Show in Downtown Los Angeles in June. Ha. Ah, seriously, I was sad to see another one go.
By Brandon Bales on June 10, 2011 - 11:07am.
How about some delicious Day Two? (SPOILER: Still no Vita.)
By Peter Skerritt on June 10, 2011 - 10:40am.
The middle day of festivities at the Electronics Entertainment Expo here in Los Angeles was an exceptionally busy one. This entry is part one of two, as there were eight hours' worth of meetings and booth tours that took place.
By Peter Skerritt on June 10, 2011 - 10:05am.
After weeks of waiting—the E3 experience finally got underway on Tuesday. It was an early start (5am, to be exact), but after a breakfast with some awesome people– including a conversation with James Stella, Sears Holdings' Divisional Merchandise Manager for Movies, Music, & Video Games—it was off to the L.A. Convention Center to pick up our E3 badge holders and shoot some video.
By Trent Fingland on June 9, 2011 - 9:46am.
My first year of E3 had a slow start. Not knowing how early I should get there to pick up my press pass, I found myself in the L.A. Convention Center at 8 o'clock. The process of getting my badge took three minutes at the most, so I had about four hours to kill before the main show floors were open to the media.
By Brandon Bales on June 9, 2011 - 9:22am.
So, I went to E3 2011 Day One today! I am just a person. Here is what there is to report.
By Peter Skerritt on May 31, 2011 - 2:51pm.
Looking at the calendar, we're less than two weeks away from what will be one of the most important E3 events in recent memory when it comes to what I call the Hardware Trinity—that is Nintendo, Sony, and Microsoft. Each of the three companies have issues to address. Nintendo is facing lackluster 3DS hardware sales and the lame-duck status of the Wii until its new platform is launched. Sony has to deal with the aftereffects of one of the largest online security breaches in history and major losses in the last year. Microsoft may seem bulletproof, but the stagnant nature of the Kinect sensor and a slow trickle of software for it call into question the viability of the technology.
By Dale Weir on May 20, 2011 - 9:16am.
Is Dead or Alive: Dimensions kiddy porn? Maybe it is, maybe it isn't.
The Dead or Alive series has never pretended to be anything but what it was. It featured nubile, scantily-clad women with entertaining breast physics that kicked and punched opponents across a fighting ring or stage. It was a game aimed squarely at young men and over the years it catered to that demographic to much success.
By Peter Skerritt on May 5, 2011 - 8:07pm.
Recent economic trends—notably rapid increases in fuel prices and associated price hikes in the general cost of living—should be something that the console video game industry starts taking seriously. Everything is getting more expensive at a most inopportune time for the domestic economy, and with the decline of disposable income, it's only a matter of time before pain is once again felt by the console gaming industry.
By Peter Skerritt on May 1, 2011 - 1:59pm.
Why is the industry so quick to dismiss the single-player experience? What happens when an online service goes down, which happened to Xbox Live a few years ago and is currently affecting PSN? What happens when your internet service provider has connectivity issues or goes down completely? If today's games are more about connectivity and playing with others, wouldn't the $60 spent on each game be a waste at that point?
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