By Peter Skerritt on July 28, 2011 - 8:17pm.
Wouldn't you know it… the night after I post about Nintendo's woes with the 3DS, the company announces a huge price drop which will kick in less than five months after the launch of the platform. As of August 12th, 3DS units will drop to $169.99, which is a 33% price cut. This is likely going to work out well for Nintendo as price drops are usually the best course of action to take when a platform's sales numbers are weak, but this same move also leaves those who bought the 3DS before the price drop looking pretty silly—and leaves Nintendo looking pretty bad.
By Peter Skerritt on July 27, 2011 - 9:43am.
After spending some time thinking about why there's been an uptick in press activity talking about how pricing for Xbox Live Arcade games has been rising of late, something clicked. At first, I thought it was weird that people were talking about it now, given that it's been a trend for well over a year now. But then… it made sense to talk about how XBLA games are getting more expensive.
By Guest Critic on July 15, 2011 - 7:38pm.
I implore you to reconsider your decision to initiate a widespread "PSN Pass" program this fall that would employ single-use licenses tied to a game's multiplayer component. Not only would such a program unnecessarily impede the resale options your customers currently enjoy with regard to successful titles like Uncharted 2, MAG, and Killzone 3; it would likely result in the exact opposite of your intent.
By Trent Fingland on June 14, 2011 - 12:27am.
For the final leg of my E3 adventures, I made my way back to the Square-Enix booth to watch a guided demo of the new Tomb Raider. Some have brought up issues with this new presentation of Lara Croft, where she is shown as vulnerable and inexperienced, but I think this is quite a different thing than games like Metroid: Other M and The Third Birthday.
By Peter Skerritt on June 13, 2011 - 7:50pm.
After three consecutive nights with three hours of sleep apiece, walking into a closed meeting room at 10am and seeing Star Wars Kinect didn't seem to show much promise. After all, other sites had been less than kind to the game and the reaction during Microsoft's press conference wasn't exactly warm. When I volunteered to test the game for a group of my peers and the other members of the KmartGamer team, I didn't have high expectations… but when the demo was over and my pulse was racing, I wanted more.
By Peter Skerritt on June 13, 2011 - 7:40pm.
If you're a console gaming fan, like I am, you probably remember where you were when the name and specifics of Nintendo's Wii follow-up were announced. I was in a Starbucks on the morning of June 7th, a few hundred feet from the Nokia Theater where Nintendo was holding its press conference. I also remember exclaiming out loud something to the effect of, "That's really what they're calling it? Wii U? No. NO!"
By Peter Skerritt on June 13, 2011 - 7:20pm.
Dark Souls was my next destination, and I can already tell fans of Demon's Souls that this game is going to be as good as advertised. From Software has ratcheted up the difficulty; in fact, the person who demonstrated the game for me was having a difficult time staying alive himself.
By Peter Skerritt on June 13, 2011 - 7:10pm.
The KmartGamer E3 team visit to the THQ booth had a common theme: violence. Gunplay and fisticuffs ruled the experience, and we saw some titles that will make a definite impact at retail over the coming months.
By Brandon Bales on June 13, 2011 - 4:19pm.
Couldn't make it to E3 2011? Let Brandon Bales tell you everything you need to know in 30 seconds!
By Sparky Clarkson on June 12, 2011 - 12:20pm.
The annual Electronic Entertainment Expo has ended but produced a deluge of coverage and critique as journalists and bloggers debated the merits of this hotly-anticipated sequel and that oddly-named, overpriced new platform. All the games got some coverage, but many sank beneath the tide of information. The announcement by Backbreaker publisher 505 Games' upcoming "FPX" Blackwater seems to be one such.
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