By Brandon Bales on March 3, 2012 - 2:48pm.
In this episode, Mr. Jaffe shares with us his thoughts on God of War 4, the troubles of tumultuous development (including two cancelled games, Darkons and Heartland), the failures of Calling All Cars, and the reasons why he left God of War. Finally, we wrap up with thoughts on the process of creating the brand-new Twisted Metal.
By Dale Weir on March 2, 2012 - 1:58pm.
More mailbag. Some of the highlights: "Is EA's Origin service a good thing?", "Which books are best for learning game design?", "How to get into game localization?" and "Should you pitch an idea to a game studio?"That last one is probably the easiest one for anyone to answer—it's always a resounding no.
By Dale Weir on February 28, 2012 - 10:43am.
I love that Daniel (the narrator guy) starts the video by saying that Extra Credits is a bit late on the whole SOPA (Stop Online Piracy Act) & PIPA (Protect IP Act) debate because it saves me the trouble of having to say it myself. That said, a lot of us (myself included) still do not know the particulars of the bills and just how close we came to one of the largest legislative cluster-you-know-whats in U.S. history.
By Brandon Bales on February 28, 2012 - 2:49am.
Welcome to the first part our final interview for Season One of State of Play with Brandon Bales!
We're thrilled to share with you our talk with David Jaffe, director and creative lead for such classics as Twisted Metal and God of War. Join us as we discuss David's humble beginnings in Sony's testing department, his work on the original Twisted Metal games (I & II), and the prevalence of gaming sequels.
By Peter Skerritt on February 27, 2012 - 8:41am.
It's interesting to read a prediction from Strategy Analytics that more than 12 million Vita units are expected to sell worldwide in 2012. That's a pretty lofty number for one year, especially considering weak sales in Japan and that we're still in the launch window in other territories this week. The prediction comes with one caveat, however: There needs to be a price cut for the Vita this year.
By Brandon Bales on February 24, 2012 - 6:16pm.
Here's the wrap-up of our talk with Braid designer Jonathan Blow!
Inside, we discuss games publishing, the constant stream of "sword dude" games, and where gaming is going...
By Brandon Bales on February 22, 2012 - 11:18am.
Welcome back again! Here's Part Four of our fantastic discussion with Jonathan Blow, creator of Braid.
In this piece, you'll hear more about Braid's shifting story, we discuss fulfilling our own artistic expectations, and we get into his new game, The Witness!
By Brandon Bales on February 17, 2012 - 7:14pm.
We are back, baby, with Part Three of our (now) five part interview with Jonathan Blow. In this episode, we get more into trickery in game design, what is "fun," and design by committee.
By Peter Skerritt on February 13, 2012 - 6:00am.
Call of Duty has arguably been the biggest and most successful IP that this console generation has seen. Yearly releases have set sales records and the first-person shooter genre reached heights never before seen. Activision has had a great run, and the publisher has become dependent on the success of Call of Duty to carry it to success.
By Peter Skerritt on February 12, 2012 - 3:32pm.
I talked about the Xbox 360 last night in my preliminary analysis, and the unit sales number had already been made public. There's not really much to add to what I said. I expected a Year-over-year (YOY) decline, but a 29% drop was sobering to see.
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