By Christopher Floyd on May 20, 2013 - 7:50pm.
At E3 2011, as part of the Electronic Arts press conference, Insomniac Games announced Overstrike—a campy, over-the-top cooperative shooter. Around a year later, the game had received a facelift and a new name: Fuse. I spoke to Insomniac Games' CEO Ted Price about rebranding, multi-platform development, and what it is like to launch a brand-new franchise at the end of a console cycle.
By Peter Skerritt on May 20, 2013 - 6:10pm.
It's understandable to want to jump to conclusions based on Mr. Kato's statement above. Does this mean that Sony would dare to repeat its $600 miscalculation from 2006? Could this mean higher costs than expected at retail and potentially put off consumers? Does this open the door for Microsoft to undercut Sony out of the gate?
By Peter Skerritt on May 18, 2013 - 1:41am.
Speaking candidly, I don't believe that anyone was ready for the numbers that we saw from NPD for the month of April... regardless of whether you're an armchair analyst like myself or whether you're a top-line professional in this business. Hardware sales numbers, in particular, were just painful to digest. It wasn't a total collapse, but when you drop by more than 40% from the past year—and when that April's comp targets weren't crazy to begin with—it just looks awful.
By Peter Skerritt on May 16, 2013 - 9:44am.
In advance of this afternoon's release of NPD retail video game sales data for April, I wanted to compare my range projections with those of Michael Pachter from Wedbush Securities.
By Peter Skerritt on May 15, 2013 - 1:31pm.
NPD sales data for April is set to arrive tomorrow (May 16th). I don't expect many surprises nor many changes to the status quo when it comes to hardware sales rankings for the month.
By Peter Skerritt on May 3, 2013 - 8:39pm.
Let's get the hyperbole out of the way first. Not having a Madden game in 2013 will not kill the Wii U. It's instinctive to think that a lack of EA presence on the platform could be akin to a kiss of death, similar to what we saw with EA spurning SEGA and the Dreamcast. This is a different animal, I think.
By Dale Weir on May 3, 2013 - 7:21pm.
Extra Credits asks what we are all asking. What can the new hardware do that isn't already being done on today's hardware?
By Sparky Clarkson on April 28, 2013 - 6:43pm.
One of the things I found most striking about BioShock Infinite is how sloppy it was. The ending, as I already discussed, is a self-contradicting mess held together only by sharply-timed revelations and plonky piano music. The quantum morass of its final moments is only one of the game's problems, though.
By Christopher Floyd on April 27, 2013 - 5:29pm.
Above the spectacle of PAX East's show floor, in the lobby of the convention center, gaming charity AbleGamers set up their own mini pachinko parlor. With its vertically-mounted machines, loud noises and flashing lights, the Japanese devices were quite a spectacle. Curious to learn more about the sort of group that would bring them to PAX, I managed to grab Craig Kaufman, a member of the AbleGamers team, to learn more about what the charity does and how he got involved.
By Dale Weir on April 26, 2013 - 11:50am.
On April. 25th as part of its Financial Results Briefing, Nintendo dropped an innocuous bit of information that temporarily set the Internet on fire. In short, Nintendo would be ditching its the expected pre-E3 press conference in favor of two smaller show events. In addition, Nintendo will provide opportunities for gamers and press to play games at the show and Nintendo Directs to get information to consumers. I have to say that I have my doubts as to the wisdom of this move.
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