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State of Play with Brandon Bales: Jonathan Blow, Part Two

Brandon Bales's picture

Welcome back to the second part of our interview with Jonathan Blow, creator of the indie smash Braid and the upcoming The Witness.

In this episode, we begin the discussion of what it means to spend our time playing games. Paramount to this: our discussion of "achievements" and how they feed into creating structures that presuppose challenging design.

Enjoy!

See you next week when we go even further into design trickery, as well as Braid's tricky narrative.

Category Tags
Platform(s): Xbox 360   PS3   PC  
Key Creator(s): Jonathan Blow  
Series: Braid   The Witness  
Genre(s): Adventure/Explore   Arcade  
Articles: Interviews   Columns  
Topic(s): Games as Art   Business   Game Design & Dev  

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