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Monster Hunter Freedom Unite... finished

Brad Gallaway's picture

Monster Hunter Freedom Unite Screenshot

I announced this on twitter a few days ago, but it was such a milestone for me that I felt like a little micro-commemoration here at the blog would be appropriate.

The big event?

I finally finished the single-player campaign in Monster Hunter Freedom Unite on PlayStation Portable (PSP).

The thing that makes this such an accomplishment for me (to start with) the game is absolutely huge. I never would have expected a PSP game to be so deep and expansive, but it's larger than a lot of console games I've played. It's also significantly larger than Monster Hunter Tri on the Wii. In fact, I've heard there's something like a total of 400 missions (or thereabouts) in Monster Hunter Freedom Unite, and although I haven't verified that personally, I wouldn't be surprised at all if that was true.

The second thing that was a challenge is that the game is structured somewhat like an inverted pyramid. Well, that's how I envision it, anyway.

When a player first starts out, it doesn't take very many materials to craft weapons and armor, and most of the opposition creatures are relative pushovers. As the game progresses, it takes more effort to craft the gear needed to survive, and the bosses turn into death-dealing hellions. That's generally the norm for games anyway, but Monster Hunter takes it a bit further. As a means of illustration, it took me about two days of playing in order to collect enough materials to craft the weapon that I eventually finished the game with, and that's not counting the time invested for the armor I was wearing.

Those two factors were significant, but the final obstacle was by far the most problematic—the camera.

Since there's only one analog nub on a PSP, camera control is mapped to the D-pad. The game offers a snap-behind camera function with the click of a shoulder button, but this is only workable on the easiest missions. Later monsters are so quick and so powerful that they have to be kept in view at all times. Losing sight of them for even a moment usually equals death.

The answer to this camera issue? "The claw"; a technique of keeping the left thumb on the nub and the left index finger on the D-pad.

Monster Hunter Freedom Unite Screenshot

The claw starts out feeling quite awkward and equally uncomfortable, and to be honest it made me quit the game for a few months out of frustration. I eventually came back and learned to perform the claw so effortlessly that I forgot I was even doing it, but it still took a lot of dedication and remains a sub-par solution the game's most crucial problem. To say that I'm looking forward to the Next-Generation Portable's (NGP) dual nub setup for Monster Hunter Portable 3rd is a massive understatement.

So, with all that said, the fact is that I still found the game to be compelling, exciting, and (yes) addicting enough to stick with it in the face of adversity and persevere for 239 hours and 45 minutes of the single-player adventure. This was the longest amount of time I've ever spent on a single-player campaign, but I did it.

(I also logged about 35 hours of co-op with my son, to boot.)

I'm sure that if I started a new game from scratch, I'd be able to whip through things in a much shorter period of time, but I don't think I did so bad. I've seen some people who've logged times in the neighborhood of 500-700 hours, and while I'm sure a lot of that is attributed to noodling around in the game's upper-level G-Rank difficulties, I'm still going to say that 239 wasn't bad for a first time through.

For those that are curious, here's my info as of finishing off the final campaign mission:

  • Hidden Stinger Lance
  • Gravios S Armor, full Blademaster set
  • Gem Skills: Defense +40, Guard +1
  • Attack: 437 (+50% Affinity)
  • Defense: 445
  • Guild Points: 26,582

In terms of items, I had 20 Mega Potions, 5 Mega Juices, 2 Mega Demondrugs, 2 Mega Armorskins, 1 Ancient Potion, 5 Flash Bombs, 5 Cool Drinks, 20 Whetstones… and that was about it. I didn't even use everything that I brought, so although the Mega Potions and Mega Juice (for Stamina) were great, a lot of the stuff I was lugging around ended up being unnecessary.

So, now that I've seen credits roll, what next?

Well, there's still a ton of content I haven't even seen and I could easily put another 200 hours into the game if I wanted to, but I decided to put it aside so I can focus on other things for review. However, as you might have guessed from the statement above, my son (age 9) is every bit as addicted to hunting monsters as I am. I have a feeling that when he comes back out to stay with me for spring break, Monster Hunter Freedom Unite will find its way back into my PSP for another round of co-op…

Category Tags
Platform(s): PSP  
Developer(s): Capcom  
Series: Monster Hunter  
Genre(s): Role-Playing  

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First, congrats. Finishing

First, congrats. Finishing any Monster Hunter game is a tremendous achievement. These are not easy games.

Second, I find it interesting you had so much trouble with the camera. Aside from adjusting the camera to the right height (I always point it so it's at an angle "looking down"
on my character) with the d-pad at the start of a mission, I only use the Left Trigger from then on to push the camera behind me. So I never had a "claw" issue.

(If you ever played Phantasy Star Online, you'd know what I mean by "tapping a trigger to center the camera"...)

The only thing I will say that's a bit awkward about holding the PSP is that due to the position of the power button if you grip the system too tightly you may accidentally hold the power button and shut off your system! So actually, when I play MH on PSP, I have to keep my right hand slightly away from the right edge of the PSP.

If you notice on the NGP, the power button is nowhere near the grip areas of the device. I think millions of people noticed this issue when they reset their copies of MH also.

BTW - Listening to the podcast right now. You guys do an excellent job.

I am really curious...

...what your reaction would be to Lord of Arcana, the new Monster Hunter clone on PSP. I'll be up front, I put about 20 hours into Monster Hunter Freedom Unite, and although I stopped playing due to other gaming distractions, I found the game to be overwhelming. I was getting a grip on it, but moved on, though I hung onto the game, and plan to play it again someday.

Then, Lord of Arcana released to awful reviews. But like or hate the game, many of the reviews I read were completely misleading. I personally love the damn game. It has some nice improvements on Monster Hunter (a lock on targeting system for example, and if you like leveling: character, weapon and magic leveling), though other things will most certainly strike a Monster Hunter player as steps backward.

Anyway, I would love to hear your thoughts, if you feel so inclined as to give it a whirl.

> ScottThanks for the

> Scott
Thanks for the congratulations. = ) As for the camera, I guess it depends on the player, but I personally found the snap-to camera function to be really inefficient... deadly, even. It was alright when I was still at the lowest level quests, but I found I could not keep up with the monsters until I mastered the claw. Thanks for the podcast praise, by the way!

> Sakilla
At the moment, we have Mike doing the review and we will have a second opinion by a guest writer. It's on my list of things to check out, but to be perfectly honest, I think I can only handle one of these type of games at a time and Monster Hunter is pretty all-consuming. I put it on hold for the moment so I can play some Ghost Trick (which is totally awesome) but I plan to come back to it and try to get my care cure all the way through G-Rank, and once that's done, I have a couple of friends who really want to get together for some online Tri questing. I really have no idea how I would ever fit another game of this type into my schedule when Monster Hunter is already so amazingly capable of soaking up every free moment of my time… ^_^

I absolutely...

...understand where you're coming from. I honestly really want to play Gods Eater Burst, but after putting 135 hours into Lord of Arcana (and counting), I'm pretty burnt on this type of game myself.

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