Finally!!!

HIGH Getting the long-awaited resolution to a massive loose end.
LOW The best Mass Effect 2 DLC came last.
WTF Who knew Legion was a hardcore gamer?
Finally.
It's been about nine months, give or take, but BioWare has at long last delivered closure to what was one of the most unsatisfying and unpleasant sequences in Mass Effect 2: the intense cold shoulder Liara T'Soni gave to Commander Shepard.
While I'm certainly aware that not every player chose to romance Liara (if they chose to pursue a romance at all) she was my character of choice, not only during cutscenes on the Normandy, but through the entire adventure. As soon as Shepard was able to free her in the first Mass Effect, Liara became a core component of my experience until the end. She was my trusted teammate, my powerful Biotic, and my intimate partner.
It was for these reasons that Mass Effect 2's abrupt, ridiculously truncated handling of Shepard and Liara's reunion felt not only implausible, but almost insulting thanks to how little attention it was given. The developers kept telling players that choices matter; that how the game is played will affect the entire trilogy. I believed in that promise, and felt bitterly disappointed when it wasn't made good. After all, shouldn't my professed virtual commitment and continued fidelity actually count for something?
Without spoiling anything, I'm quite glad to say that with the Lair of the Shadow Broker DLC, BioWare has now addressed my concerns in a very complete, fulfilling way.
After receiving some information on the infamous, elusive Broker, Shepard returns to the aloof Liara and convinces her to help bring the villain down. This reconnection is a bit awkward at first, both in terms of how Liara acts as well as how the mission flows, but before long the DLC hits a rhythm and everything falls into place.
While I'm still not a fan of Mass Effect 2's increased emphasis on combat, the set pieces here actually make a lot of sense and feel natural. I appreciated that the shooting didn't come off as shoehorned as it has in the past, and some of the environmental work is fairly stunning. The strong visuals make the action feel like a more organic part of the story and engage the player in some superb atmosphere.
After a suitably intense boss encounter, an extended denouement is available for players (like myself) who craved additional character work in order to make sense of what happened to Liara. With options for text, video and conversation, any fan who loves this universe will eat it up. After all, aren't the story and characters the real reasons why anyone plays a BioWare game? Unlike the other DLC that came before it, Shadow Broker understands this and delivers in spades. I couldn't have been happier.
I can't say for certain that players who may made different choices than I did will see the same content (I play the extreme Paragon path) but I can say that what transpires at the end finally feels like a logical, believable progression of events, and has definitively closed the unresolved Liara situation to my satisfaction. Shadow Broker is the best Mass Effect 2 DLC by an interstellar mile.
The latest DLC expansion for BioWare's space-based magnum opus, Lair of the Shadow Broker, was released on September 8th and is available for 800 Microsoft Points. ($10.00) This DLC includes a multi-part story-based mission, five Achievements, at least two researchable pieces of equipment, a substantial archive of character data, and a few other things.
Disclosures: This game was obtained via paid download and reviewed on the Xbox 360. Approximately 2 hours of play were devoted to the single-player mode, and the content was completed. There are no multiplayer modes.
Parents: According to the ESRB, this game contains blood, drug references, sexual content, strong language, and violence. Parents, let's make a long story short-This is a mature game aimed at mature players, full stop. Nothing else needs to be said.
Deaf & Hard of Hearing Gamers: You should be just fine with this new mission. Dialogue is accompanied by subtitles, and there are no new additions to the gameplay formula that employ significant auditory cues. If hearing impaired gamers are fine playing through the rest of the adventure, this DLC won't pose any problems.








Good review, and I very much
Good review, and I very much agree with the points made here. Hopefully Bioware is taking the attitude shown in LotSB to heart in ME3. I honestly felt in terms of pacing and feel it blew every single other mission in ME2 away, including the anticlimactic suicide mission. The loading screens felt less intrusive in this DLC than in the main game for some reason. Maybe it was just my imagination, but with the combination of actually seeming likely they appoached the mission without an "on rails shooter" attitude I just felt the entire experience was far more cohesive. It took that nice tip from Kasumi of not just dropping the player into a near instant firefight that lasts the majority of the mission. It also had some nice breaks, and generally just didnt feel like one huge cover based TPS assault course. Seems easy enough, but why did the main game so often fail at it?
Another thing I greatly appreciated was the inclusion of a new power that gives biotic users (or any class I suppose, if youre feeling silly) a power that can impact combat in a meaningful way without stripping away tedious defense layers. Its nice to have powers that arent simply waiting for the war of attrition that is debuffing your foes to finish. I hope Bioware expands on that in ME3, and it would go a long way towards not feeling like every class isnt much different from the soldier class, and that shooting is paramount.
I will say in terms of the continuation of the Liara relationship, this is the only nagging area of the DLC, and even then, Bioware did such a good job handling the slip up in the main game, I cant be too disappointed.
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Her position at the end of the game seems natural enough given the circumstances, but I and a few of my friends were disappointed that it seems to indicate a supporting cast role for ME3. We were genuinely looking forward to the idea that ME3 would return her as a squadmate, and this DLC was ample evidence as to why: in the three to four hours it took me to finish this game, Bioware completely erased that awful two year wait leading up to a cameo and made her feel a part of the team straight away, and I want Liara to have a second game that way.
Maybe things arent as cut and dry as I seem to think, and Liara could very well be back, but I think the DLC made no illusions about the fact that the dialogue suggesting her playing a sideline role in her new job.
*spoilers*
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To finish with, Ill just say great job Bioware, it was well worth the wait. Hopefully this will be a template for any squadmates in ME3 who cant remain as such getting a fulfilling role in the game. It certainly worked with Liara this time - I just hope she gets another full role beside Shepard in ME3 as a squadmate, because clearly teammates are Biowares are of expertise.