The wife and I finished Gears 3 a couple of days ago, and I've got a review in the works. It's been a fairly difficult one to write since I focus more on the story and character aspects than about how many weapons are available in multiplayer modes, or how explosive the setpieces are.
I'm not quite sure how well it will go over since I think my reaction to the story (and especially the ending) are not typical... that's never stopped me before, though. We'll see!
I also spent about three hours with the new XBLA title, Amy, and have submitted a review already. It's not exactly the smoking wreck that everyone says it is... well, I mean, it is a smoking wreck but it's a very strange one because the biggest offense it commits is that it feels as though it was developed a decade ago and only just recently discovered in some lost vault or archive. I really can't imagine how anyone could have greenlit a game that feels so outdated and atavistic. I mean, it's as though the developers were living in a cave on some remote, isolated mountaintop and haven't played anything since the PS1 days.
In any event, it's a real shame that the game went south because I think the premise is strong and I would have been quite interested to see the concepts go in a different direction. Unfortunately, that didn't happen, and under no circumstances am I suggesting anybody should pay for it. DO NOT RECOMMEND.
After Amy, I took @KayinAmoh's advice and spent some time with Cabela's Survival: Shadows of Katmai on 360. You may not believe it, but the game is completely awesome.
No, seriously. This is not a joke. It's awesome.
Basically, it's Uncharted at the core, except that the story moves at a breakneck pace and the developers have taken the liberty to approach the title with tongue firmly in cheek. There are so many goofy things that happen that it's utterly brilliant; it's so absurd that it's pure genius.
After crashing his plane in the remote Alaskan wilderness, the main character must rescue his passenger and her mysterious cargo. Along the way, he scales mountains like Spider-Man, kills a nature preserve's worth of wolves, dogsleds like an F1 driver, stuffs a woman inside a moose to save her life Empire Strikes Back style, travels with a magical teleporting husky, finds the cabin of someone who could be a stand-in for a retired Solid Snake, collects vials of medicine as large as his own body and shoots a bunch of cougars and bears RIGHT IN THE GODDAMN HEART.
I don't see how anybody can not love this game. I haven't finished it yet, but from what I've seen so far, this looks like a total RECOMMEND.
My good friend @ChrisGreen87 tackles the question of what it means to be Batman in his latest blog post. It's an interesting read and examines the merits of constructing Arkham City in open-world fashion.