
Finished up my play of Dead Rising 2 tonight. I'm contemplating doing a review, but still undecided. I guess I'll sleep on it and see how much effort I want to put out in the morning.
After rolling credits for both the main campaign and the Overtime mode that comes after (and really, that's not a spoiler... they did the exact same thing in Dead Rising) my thoughts about the game are basically the same—it's a note-for-note reproduction of the original with a much gentler difficulty curve and a create-a-weapon mechanic that doesn't feel like a good fit for the schedule-oriented structure of play.
If I had never played the first game I suppose I would have been much more entertained by Dead Rising 2 since I wouldn't be so aware of how badly it was recycled. Seriously, there were only two or three brief segments overall that I thought were fairly inspired, although I admit that the story was sufficient to keep me moving forward. New protag Chuck Greene is definitely okay in my book, though I have to say that I still prefer original hero Frank West by a large margin.
While I certainly appreciate how much easier Dead Rising 2 is (got the S-Rank ending with very little effort) I think I preferred the original in just about every other way. Better main character, better story, and although it felt vaguely broken in a few places, it was fresh and original at the time. This new iteration isn't bad, but it just doesn't have that spark… all the I's were dotted and all the T's crossed, but I'm still kind of struggling to figure out what it was really supposed to bring to the table.
All things considered, I'd say that I had a much better experience with the prologue DLC Dead Rising: Case Zero than I did with the full game offered in Dead Rising 2. The setting of Zero didn't feel like another mall, the area was much smaller and more compact, and I liked that a perfect run could be done in two hours or so, provided that the player did a few practice restarts beforehand. It was fresh, tidy, and got right to the point. The $5 price tag didn't hurt, either.
I'm still looking forward to the epilogue DLC titled Dead Rising: Case West for sure, but if Capcom was to greenlight a new Dead Rising 3, I'd say that they would have to retool the thing from top to bottom, re-think the structure completely and fix all of the issues before it would get my attention. If they go for just another minor-upgrade iteration like this one was, I'll pass.
Prior to starting Dead Rising 2, I put about two hours into Castlevania: Lords of Shadow. Those first few hours didn't leave a very good taste in my mouth, and I postponed it for the time being. However, my wife decided to give it a go, and she's pretty far into the adventure. I've been peeking over her shoulder and keeping tabs on the game, and although there are certain things about it that intrigue me, I see quite a bit that turns me off. As for her, she's plowing ahead like a trooper but has little good to say about it.
To those players who have already been through the game, I would love to get your opinions on it, whether you liked it or you didn't. Tell me what makes it good, or where it went wrong. The two schools of thought on the title appear to have a fairly large gulf between them, and if you've got an opinion, I want to hear it.
I wanna know!








Castlevania: Lords of Shadow
For me, the big draw to me was the world the developers had created. I really got into reading the notes from the Order Members and Patrick Stewart's narration, and the game's environments have great atmosphere. There's just a nice mix of Western mythology, from Bram Stoker to fairy tales. As the game went on and the experience moved to within the Castle gates, I actually really enjoyed the puzzles (most of them, anyway)that start to appear in the second 1/3 (and onward) of the game and how the experience steadily starts feeling like an almost Bram Stoker take on Castlevania, as Vampires are actually vulnerable to stakes through the heart and sunlight. There's also an fair amount of exploration as you acquire new abilities and are encouraged to explore previous areas for missed life/light/shadow gems and weapon increases. The combat also gets much more interesting as the game goes on and you unlock better abilities, particularly the ones tied to your Light and Shadow magic.
I know it sounds like I'm rambling a bit, but I really think this game gets a bad rap for its slow first 3 chapters (especially when it feels like most people are predisposed for hating it either because (1) it's similar to God of War (because, you know, God of War has divine exclusivity to that game design) and (2) because it's not Symphony of the Night).