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Demon's Souls Review

Brad Gallaway's picture

The fruition of a dream three generations old

Demon's Souls Screenshot

HIGH Incredibly immersive sense of true role-playing.

LOW Might be intimidating to newer, less experienced players.

WTF Why is pausing not an option in the offline mode?

Immersion [i-mur-zhuh n, -shuh n] - Noun.
- a state of being deeply engaged or involved; absorption.

Applied to video games, the concept of immersion is difficult to intentionally create. It's certainly easy enough to understand, but much harder to produce in a convincing way. It's integral to creating an excellent experience, though—every player can relate to feeling completely consumed by a fantastic game, so as a result, nearly every game tries to achieve it. Demon's Souls, produced by From Software and published by Atlus, has immersion in spades. It drips with it. Overflows with it. It takes the player and completely envelops them in its world.

Forget everything you may have heard about the game being incredibly difficult or unforgiving. Categorizing Demon's Souls with such a narrow view and leaving it at that does the title an incredible injustice. What it actually does is submerge players deeply in its world and asks them to understand its reality. Every aspect of its identity is tied to a clear central vision. By crafting an absolutely logical, holistic world and going to great lengths to make it cohere in every way, the result is an experience unlike any other.

A lone warrior arriving in a strange land, the player is charged with choosing the sort of character they'll be before being set loose to destroy an army of powerful demons. It's as good a plot as any to start an adventure, but what sets Demon's Souls apart is that once the game begins, it's imperative to adjust expectations. The player must be willing to understand that the qualities and constructs put in place are (for lack of a better term) unique.

Demon's Souls Screenshot

For quite a while, every encounter can be a fatal one. Many will be. Although the first inclination for many players will be to take their newly-awarded sword or freshly sparkling wand and charge headlong into battle, the reality is that the only successful strategy in this mysterious, fog-choked land is cautious evaluation. Regardless of whether the player chooses to be a stealthy thief, a heavily-armored paladin, or potent wizard, it must be understood that their virtual avatar has to obey many kinds of reality-tinged rules; far more than the standard role-playing game ever attempts.

For example, as damaging as it may be, wielding a field-clearing polearm in a narrow tunnel is a losing proposition. It's too long, and the blade will strike the walls instead of its target. Swinging a massive axe results in a loss of mobility and long recovery times due to the sheer weight of lugging the thing around. Such a system isn't cheap or unfair... it's just an application of a real-world ruleset that most developers haven't implemented as well or as convincingly before.

Going further, when any given situation seems potentially dangerous, it's foolhardy to walk straight into unknown circumstances. Dark rooms are prime territory for enemies to hide in shadows and pounce from behind, and patches of ground scorched black by flame are likely unsafe places to stand. The game actually asks players to think very carefully about the nature of their surroundings in order to survive. In effect, it's crucial for participants in Demon's Souls struggle to actually play their role. Once this impossible-to-overstate fact is understood, players willing to take on its burden will be amply rewarded.

By combining a higher level of detail and interaction with some truly astounding world design, succumbing to the atmosphere and oppressive aura put out by each of the game's areas is a foregone conclusion. Setting foot at the start of a level feels as though an entire fantasy world is laid out at the player's feet, ripe for exploration and rife with danger. From the opening scenes of the crumbling, dragon-singed Boletarian Palace to the sick, dripping filth and rotten decay of the Valley of Defilement, each setting is utterly convincing and congruent with not only itself, but with the world of Demon's Souls overall. The lighting, the details, and the logic and design are incredibly strong in every instance. Squint, and you'd swear these places are real.

Demon's Souls Screenshot

Further reinforcing this cohesive reality is the way the developers have chosen to implement their online strategy. Rather than the usual suite of standard online modes, From has instead woven it directly into the single-player experience, never asking the player to break role or the game to break the fourth wall.

In each region, players are able to leave messages for other players in the form of glowing runes etched into the ground. The words "trap ahead" may give warning of unseen falling rocks, or "good guy here" may prevent skittish players from unwittingly taking the life of a friendly merchant mistaken for a foe. It's incredibly ingenious, and a perfect way to let players interact with each other without taking away from the atmosphere of each level. Taking it further, it's possible to see how other players have actually died. Every bloodstain discovered can be activated to summon a ghostly image reenacting a real player's final moments. Paying close attention to both kinds of warnings can often mean the difference between life and death, and serves to increase the eerie feeling of the unknown by witnessing brief snatches of those who've gone before.

Not content to stop there, the developers have also added another form of online interaction: entering another player's world to help, or to hunt. By use of a special item, it's possible to leave a rune on the ground offering assistance that can be seen by other players. If the offer is accepted, the two heroes cooperate to clear out a level and defeat difficult bosses. On the other hand, malicious players can "break into" another's world and attempt to assassinate them. It's a bit of a gamble since the attacker never quite knows the strength or status of his prey, but the option is there. Whether helping or hurting, this system of incorporating interactions feels very in-line with the fantasy world created by Demon's Souls, and is a genius twist to a game that already steps out of established design mores in so many ways.

In every aspect, Demon's Souls is fantastically creative and adheres faithfully to its own identity in a way that so many other titles only stumble at. Although players expecting something more conventional may be coldly taken aback by its unflinching boldness and refusal to compromise its vision, those who can see it for what it is and appreciate what it does will find themselves knee-deep in adventure, never wanting to look back. Without question, Demon's Souls is one of 2009's finest titles, and an amazing, challenging journey without equal. Rating: 9.5 out of 10.

Disclosures: This game was obtained via publisher and reviewed on the PS3. Approximately 14 hours of play were devoted to the single-player mode, and the game was not completed at the time of review. All 14 hours of play were spent in the online mode.

Parents: According to the ESRB, this game contains blood and violence. Parents, I have a hard time imagining that your young one will be asking for this title, but if by some strange occurrence they do, be aware that it will probably be absurdly challenging beyond the ability of most children. Save yourself the headache and convince your son or daughter to play something else until they're older. In terms of content, there's plenty of blood on display and the violence comes frequently. Imagine medieval knights attacking monsters with swords and spears, and you'll get the general idea of the battles.

Deaf & Hard of Hearing: You should be aware that although all of the game's dialogue is subtitled, sound plays a key role in locating enemies and being aware of their approach. Very often, an unseen attack will be preceded by a hiss or growl. Without access to this audio information, the player is at a definite disadvantage. The game is already quite difficult, and not being able to hear these cues mean that players with hearing disabilities will have to be extra vigilant.

Category Tags
Platform(s): PS3  
Developer(s): From Software  
Publisher: Atlus  
Genre(s): Role-Playing  
ESRB Rating: Mature (17+)  
Articles: Game Reviews   Best Work  

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WOOOO! I was already


I was already anticipating this game to a degree that was just silly, but now I can hardly contain myself.

I hope you're still playing this when we plebs get access to it, Brad, so we can be inappropriately excited about hanging around in dismal, depressing environments together. :P

Just the challenge I was looking for

It's a good review I wasn't really interested in the game until saw the latest trailer on gametrailers.com then knew it was a buy for me. WTF!! you can't pause the game?? that's scary but I'll have to see can't wait for october 6th I won't have to buy any games (demon's souls, uncharted 2, borderlands, ratchet, and clank) that month it's my b/day

Good review!

Hey GameCritics, Your site is now bookmarked!


Sounds pretty good, but I also have to give this site props for the Deaf and Hard of Hearing notice at the end of the review, as someone who is Hard of Hearing, it really is appreciated that this was mentioned and that I'm aware of it.

Gotta agree with above poster, gonna bookmark this site if thats the kind of attention to detail you guys do here! :D

Hey guys, thanks for the

Hey guys,

thanks for the positive comments! looking forward to your impressions of the game... it's on my short list for GOTY, definitely.

Boy> sadly, the pre-release press version of DS isn't compatible with the retail versions. the servers reviewers have been using will be wiped and repurposed for the public, so after 10/5, i won't be able to go online any more and my game save isn't compatible with the retail edition. i'll be able to finish the game offline on my own, but if i want to play with others i need to get a retail copy and start over from scratch with a fresh character.

one downside to getting an early copy. = (

im surprised the game is that good

i guess the poor resentation put me down, the ragdoll physics are really strange

oh well never judge a book by its cover

Yeah, the ragdoll gets wonky

Yeah, the ragdoll gets wonky at times, but it's a *tiny* part of an incredible game. Demon's Souls is the sort of title that's impossible to appreciate with just 15 or 20 minutes of trying... the greatness doesn't come out until you've been playing long enough to let the title reveal its brilliance. it's a slow burn for sure.

High Hopes

I really hope this game lives up to my expectations. All of the videos I have seen have looked great. The reviews have been really good too. I am just scared that I am too excited for the game.

demon's souls

Been looking forward to this title for 2 month, read multiple reviews, noobody has a bad thing to say. I am beyond excited about this.

Only one more day to the

Only one more day to the official release... Looking forward to everyone's impressions. be happy to answer any questions, as well.

Brad Gallaway wrote: Only

Brad Gallaway wrote:

Only one more day to the official release... Looking forward to everyone's impressions. be happy to answer any questions, as well.

Amazon has a October 13th ship date for my copy. :( I am going to be in NYC for a few days, so I guess it doesn't matter anyways. Maybe I'll buy it tomorrow and cancel my Amazon order.

Brad, you were quoted in a

Brad, you were quoted in a Demon's Souls ad.

My copy is now in route for delivery. It should be waiting for me when I get back from NYC. I have been watching a lot of videos of Demon's Souls and I am really hyped.

i was? where or which one?

i was? where or which one?

Someone plagarized this review on Amazon (Deluxe Edition)

I have been reading various reviews of this game prior to making a purchase and came across your excellent review. Your review pushed me to buy the game. Great Job! The problem is, I noticed the same review, almost word for word (paragraphs cut out for length reasons I'm sure), on the Amazon product page for this game (Deluxe Edition). I am not sure how you feel about that but I thought I would alert you. For all I know it is you using an entirely different name. Probably not :)


Re: Someone plagarized this review on Amazon

Thanks for pointing this out. We'll contact Amazon.com to see if it will take it down.

Good review, even though

Good review, even though opening anything with a dictionary definition is kind of corny!

You're right on that this game goes the extra mile to suspend the player's disbelief than any other RPG. I was shocked to discover that for the first time in my RPG experience, I could actually shove a rapier between jail cell bars when a morningstar didn't work. It achieves this to the point where any highly stylized character you may want to invent, say someone who runs around naked dual-wielding axes, will be incredibly ineffective. Unlike other RPGs, though, you won't consider a lack of options or balance, for the option is there and the balance is in line with reality, so you'll just understand why knights carried shields.

I only found two glaring problems with this game. The first is the wonky targeting system. I have died more than once from targeting issues - usually when my character locks on to something 50 yards away when something is 1 foot in front of me. These are the most frustrating deaths. The other problem is the wonky ragdoll physics. You get used to it, especially since its better than your character tripping over corpses and it still makes for some awesome ragdoll moments.

Also, I was surprised to discover that the gameplay isn't difficult in of itself. I'd say its much easier than Ninja Gaiden or Devil May Cry, for instance. It is, however, extremely unforgiving, playing like the aforementioned games without checkpoints, and when you die, you have to make your way back to where you died or you lose everything. At the same time, its not too unbearable, because if you are stuck at a certain area and keep collecting bloodstains, you can return to the hub and power up your character before trying the area again. So, the game requires a lot of patience, especially when you lose thousands of souls, but the difficulty is manageable.

Yeah, i think people who say

Yeah, i think people who say the game is hard aren't really being very accurate. it's nowhere as annoyingly hard in the way Ninja Gaiden or DMC is -- it's balanced, it's fair, and there are rules that govern the action. like you said though.. patience is required and you have to wrap your head around the fact that it's not another hack-n-slasher. ; )

Thanks for the comments!

Great review, I look

Great review, I look forward to getting my copy on monday.

This game has been one of the hardest to obtain in a while :) I hope it makes an impact and publishers take note!

Brad Gallaway wrote: i was?

Brad Gallaway wrote:

i was? where or which one?

The quote was in an Atlus Faithful newsletter. The newsletter was a full graphic (not just plain text). so I would imagine that they will/ are using it in print and electronic ads.

deaf and hard of hearing note

I am actually not hearing impaired, but I still think it is cool that they include this information. Likewise with the info for parents (which I am not either).

This game looks great and I just ordered it.

GameCritics.com quoted in Atlus' Demon's Souls press release


Atlus press release below:


Experience one of the most innovative online games of all time...

IRVINE, CALIFORNIA - OCTOBER 6, 2009 -- Atlus U.S.A., Inc. today announced that Demon's Souls™, the award-winning action RPG for PlayStation®3 computer entertainment system, is now available in North America.

"With its bold blend of deep, involved action RPG gameplay, breathtaking visuals, and some of the most innovative online features in years, Demon's Souls for PlayStation 3 system delivers the hardcore gaming experience platform owners have been waiting for since launch," stated Tim Pivnicny, Vice President of Sales and Marketing for Atlus. "Developer From Software has crafted a haunting, memorable roleplaying game filled with daring new ideas and multiplayer concepts, which explains why Demon's Souls releases to tremendous critical acclaim and consumer buzz. The Deluxe Edition serves as further proof of this growing demand as it begins to sell out at key retailers."

Demon's Souls is out now for PlayStation 3 system. The Standard Edition retails with an MSRP of $59.99, and the Deluxe Edition, which includes a 160-page strategy guide and collectible embossed slipcase, sells with an MSRP of $69.99.

Praise for Demon's Souls:

9/10, Editor's Choice Award
"Brutally challenging and utterly engrossing, this innovative role-playing game is one of the year's best." (GameSpot)

"Gorgeous, thoughtful, and complete unto itself, it's the second-best title I've played this year. Maybe even better." (Play Magazine)

"Demon's Souls is the best game I've played all year." (RPGamer)

"Without question, Demon's Souls is one of 2009's finest titles, and an amazing, challenging journey without equal." (GameCritics)

94/100, Editor's Choice Award
"This is a truly exceptional RPG experience that hasn't been offered by any other game in its genre." (GameZone)

For more info, visit the official site.

About Demon's Souls

King Allant the XII, the last king of Boletaria, searched tirelessly to expand his might. The Nexus, a great ice shrine nestled in the mountains, bestowed the power of the souls onto him, bringing prosperity to his kingdom. Still unsated, he returned again to the Nexus, where he foolishly awakened the Old One from its eternal slumber. This long forgotten evil, now wrought upon Boletaria, plunged the realm into darkness and fog. A mighty demon horde poured into the kingdom, devouring the souls of men.

Champions from other realms learned of Boletaria's fate and sought to deliver the kingdom from evil; none would return from the cursed land. Called upon by a mysterious maiden in black, you go forth, the last hope for humanity in a place lost to demons and darkness...

Key Features

* Ultimate hardcore RPG challenge -- In this brutal land, death is inevitable, but not final. Combining the best features of an action game and RPG, you'll slice, smash, shoot, and ensorcel some of the most horrible, vicious enemies ever encountered. Are you strong enough to face the impossible and win?
* Groundbreaking online capabilities -- Network features go far beyond any previous RPG, allowing players to leave hints for each other, replay death scenes, cooperatively revive dead players, or invade another player's game to wreak havoc. Not merely an add-on feature, multiplayer options are vast, and uniquely focused on changing and intensifying the single player experience.
* Freeform and flexible -- The open-ended structure of the game means that there is no single path, but rather a wealth of options. Set your own pace and progress as you like. Build exactly the character you want by creating a detailed avatar, nurturing the right stats, and customizing your skills and equipment.
* You act, the world reacts -- The World Tendency system changes the aggressiveness of monsters and the rewards for killing them based on players' actions. Different events and NPCs may be triggered, as well.

About Atlus U.S.A., Inc.

Located in Irvine, California and founded in 1991, Atlus U.S.A., Inc. is renowned for its proud tradition of publishing exceptional role-playing games with strong niche appeal. The Atlus library of critically acclaimed video games includes Odin Sphere, Trauma Center series, and the award-winning Shin Megami Tensei series. For more information, click here.

©2009 SONY COMPUTER ENTERTAINMENT INC. Licensed to and published by Atlus U.S.A., Inc.

Demon's Souls has been rated "M" for Mature with Blood and Violence by the ESRB.

Complete the game.

Brad Gallaway, why can't you play the whole game before reviewing. There has been numerous times I saw you review a game without finishing, or play partially.
Many times you finished but played far to little, never mastering the game before reviewing. Sometimes you even give up on the game after a fews hours and made the disservice of doing a review. You should be a professional, you should play the whole game at best of your capabilities before giving your informed analysis.
When the game requires a second playtrough to see all the games, you always ignores it, but mention in the review as you had played only to acknowledge in the end, you didn't and is basing you review on what you think the second playtrough would be.
You have a good taste for games, and I LOVE demon soul's, enough to import and play more than 300hours. But learn to be a real professional reviews, you know how to write (unlike me) but you lack effort and discipline.
In fact I see lots of you colleagues do the same, some didn't reviewed online, or other modes, etc. The lack of protocol contrasts with the well written and though wrtting.
The site and staff is good, but this really bugs me.

Just for your information,

Just for your information, I've completed the game. Since completing it, i went on and completed it again. i documented my continuing progress in my blog posts, but i guess you didn't see those.

There are a lot of factors that go into game reviewing, and finishing a game is only one of them. schedules, other games, deadlines, workloads, timing of release, and so on... it would be a perfect world if reviewers could finish every game before writing a review, but that's just not realistic. we do it when we can and as often as we can, but it's just not always possible.

(and if you think every reviewer out there besides me finishes their games, let me assure you that i'm not alone in writing reviews on unfinished plays. it's the norm, really. we're just honest about it at this site.)

incidentally, we discussed the issue on our podcast tonight, and it'll be posted later this week. i invite you to listen to it and share your thoughts.

...and by the way, i take offense at your statement that i "lack effort and discipline".

I've been writing reviews for ten years, at the rate of approximately one a week. i go out of my way to give coverage to lesser-known games that deserve it, and i always put out my best effort for each piece. there's a lot of work that goes into making a site like this run and making sure that we keep the content coming week after week, year after year.

if you think a site like ours with reviews as good as we turn out is the product of people who lack effort and discipline, then you really don't have a good idea of what it takes to be a reviewer.

just saying.

I started playing the game

I started playing the game yesterday and i am loving it in a kind of masochistic way.

My only issue so far is that the game does not tell you how to do anything at all. It took me around 2-3 hours to understand that i had the Cling ring on me and how to equip it. I am trying to figure out how everything works on top of the already difficult gameplay.

Hey Zolos! Long time no

Hey Zolos!

Long time no see... haven't seen you on Twitter lately.

Yeah, the game definitely wants you to figure things out on your own, a real FromSoft trademark.

Hang in there!

Yeah i have stopped using

Yeah i have stopped using Twitter tbh Brad.

I am hanging in there. Barely...10-11 hours in and only managed to beat the first two bosses.

But this game really is something. I can't put my finger on it. It frustrates but at the same time it does not put me off from trying again and again!

I had played Uncharted 2, which i thought was excellent, just before this game but Demon's Souls is something else. I think about it while at work, when at lunch, when i wake up, when i go to bed. It's always on my mind. It's been a long time since i had this experience with a game.

My goal is to finish it even though it might mean not being able to play any other games this year.

Just wanted to say

Just wanted to say Brad....

I finished it!!! I am very proud of myself as i didn't think i could do it. Maybe a NG+ at some point. Who knows.

What an awesome, awesome game!

Hey congrats! what kind of

Hey congrats! what kind of character did you use, and what did you like/dislike overall?

Brad Gallaway wrote: Hey

Brad Gallaway wrote:

Hey congrats! what kind of character did you use, and what did you like/dislike overall?

Started with a Knight and concentrated on Strength and Vitality at first (i.e. melee). However i then compromised and went magic to also have some ranged attacks.

World wise i didn't like the Valley of Defilement. Also some inventory issues when for example using Soldier souls you need to do it for each individual one. Also the camera sometimes was not working properly and had to continually switch from locking to not locking enemies.

Finally most of the bosses were not that impressive nor difficult especially when compared to the rest of the enemies.

These are minor issues. I found it exhausting at some stages but it's probably the best game i have played this year.

Mr. Gallaway, about your review.

Mr. Gallaway, about your review.

I found you're review amazingly well thought out in my opinion. I just wish it could have been a little longer and included more lol but I do understand that game companies want reviewer X's review by Y date so if they like it they can ship it with the promotional commercials.

Though by the time I read your review I had already beaten the game, I found that it made me want to hop on and go at it again.

I would have to say my favorite NPC to interact with in the game has to be Ostrava of Boletaria. The reason I say that is because I think he has the best voice acting in the entire game in my opinion, and for some reason, reminds me of Sean Bean lol even though I'm pretty sure that's not him doing the voice over.

Also I find myself often pressing through the game to run into ostrava again to see what else he has uncovered, or what situations I would have to rescue him from next.

***********SPOILER ALERT***********

for example, when you meet Ostrava for the last time in human form dying on the steps to the false kings chamber, when he died I remember thinking "Ostrava you S.O.B you died on me! How dare you!" and felt kinda bummed. That level of immersion you were talking about in your review.

Then when you fought his black phantom I found myself saying in my head, "Ostrava, you must not! Please, I thought we were allies!" cheesy I know but that was literally the first thing that popped into my head when he charged at me.

Or like at end-game when The Old One is talking to me, I got really, almost too much into my character and I started answering his questions in my head lol such as like, "I promised Ostrava that I would put his father to rest and that is what I intend to do, now stand aside." and stuff like that.

Biorr of the Twin Fangs was my second favorite. I always laughed when he would randomly jump in during a tough situation to lend a hand. Like during the 1-3 boss fight I kept dying because I kept getting speared, but on one of my runs back I got the key to free him, then when I went at the boss again, he just shows up with this jolly laugh with a two hander and a crossbow and says some things while taking the bosses hits like a champ. Random encounters with Biorr like that made me laugh.

And I don't know if you guys have noticed but I think there is a little hidden backstory to the game with the other NPCs as well. For example

When you do the Garl Vinland fight, right before I started attacking him, Vinland started talking about how we were brothers that used to fight side by side with each other or something like that if I remember right.

My biggest pet peeves with the game are that I struggle so hard getting through the trash mobs to make it to the bosses to only have the bosses be almost pathetically easy. I mean when I want a challenging fight I'll do the Old Hero without a thief's ring.

I have only died to bosses maybe 4 times, all my other 18 deaths have been from trash mobs, such as the blue skeletons in the shrine of storms that swing like 8 times before they're done with their rotations. Not having an ungodly amount of stamina to absorb all eight hits, or the light armor to roll out of the way, its basically once he starts I might as well set the controller down and watch myself die.

To me this game kind of brings truth to the meaning, "It's not where you went, but how you got there" or however its said that really rings true in this game. I've found for example in the valley of defilement, I would die like 15 times trying to make my way through the mobs with constantly being poisoned and no mobility and being bashed by the giant Lost Ones repeatedly before I can even get up off the ground, then once I made it to the last boss and cleared the entire archstone, it would just be like one giant, "OOOOOOOOOOH YEAAAAAAAAH WHAT NOW! HUH? PUNK THAT'S WHAT I'M TALKING ABOUT! GET OUT OF MY FACE!"

Also I wish they would add something say that you can buy from stockpile Thomas for say 50-100k souls or something that allows you to store up to say like a maximum of maybe say 75-105k souls or something. I mean my guy is at the point now where each level costs about 90k souls, and when I die twice or get jumped by a black phantom with like 75-85k souls on me because there was nothing else to spend them on, it gets really heartbreaking. I mean maybe not a massive coin pouch like how they used to be in the Zelda 64 or the like but say like just enough to hold enough for repairs for those moments you run into the players that use the spears that break all your armor in two-three hits.

My favorite Miracle in the game so far has to be Banish. I have gotten so many hate messages on the PSN because a black phantom would invade me, and I would banish them and they'd lose a complete soul level and they'd have to farm another like 100k souls worth of a level.

P.S. sorry for calling you Mr. but I don't really know you so I didn't feel it was right to call you by your first name.

Just wanted to say that this

Just wanted to say that this is one of the best reviews I have ever read. Demon's Souls is a very difficult game to understand and review. Well done!


"Also I wish they would add something say that you can buy from stockpile Thomas for say 50-100k souls or something that allows you to store up to say like a maximum of maybe say 75-105k souls or something. I mean my guy is at the point now where each level costs about 90k souls, and when I die twice or get jumped by a black phantom with like 75-85k souls on me because there was nothing else to spend them on, it gets really heartbreaking. I mean maybe not a massive coin pouch like how they used to be in the Zelda 64 or the like but say like just enough to hold enough for repairs for those moments you run into the players that use the spears that break all your armor in two-three hits."

For that purpose, the item souls that can be found all over the game are useful - such as "Unknown Soldier's Soul" and "Unknown Hero's Soul", etc.
They weigh nothing, and can be stored on Stockpile Thomas if desired.

Yea, the universe and lore

Yea, the universe and lore of the game is good, but it fails at immersion...it fails horribly just like dead space 2 or any other game with ridiculously high trail and error type play.

once you die X number of times the immersion is gone and you just want to complete the section so you can put the controller down.

Thank you so much for

Thank you so much for writing this fantastic review and plugging this game in the podcast if it wasn't for that I wouldn't have suffered through the brutality (which in retrospect was perfect) of the beginning and had a chance to fall in love with the game like I have. I can't rave about this game enough and thank you for promoting this enough that I went through the entire game.

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