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Can someone please make a big budget disaster game?

Brad Gallaway's picture


It's a long, hard road to get to this scene.

I just finished Raw Danger! on PS2 a few minutes ago... as I said earlier, it started out being a real struggle mostly for technical reasons, and that remained true all the way to the end. In terms of production, it was extremely rough and the budget for the game must have been practically zero. I'm still totally in love with the concept of surviving a natural disaster as the basis for gameplay, but the execution here was just too severely hampered to ever be totally enjoyable.

Besides the fact that it played like ten kinds of rough, the overall story needed work. Unlike its predecessor Disaster Report, Raw Danger's story had a series of different characters and the game rotated between them. It's not a bad idea really, but some were less compelling than others, and the game's overall plot line about a man-made city flooding didn't really mesh well with some of the dramatic aspects. It was a damned good try and I would really, really, really, really love to see the same sort of thing done with better tech and a bigger budget—I'm absolutely convinced that the core concept here is pure gold. As it stands, Disaster Report was the better game and I'd still recommend it to gamers who are looking to try something pretty far off the beaten path.

Read more at Drinking Coffeecola blog.

Category Tags
Platform(s): PS2  
Articles: Editorials  

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