
Game Description: As the son of a famous car battler, Joe Todoroki has all the ambition and natural ability to become a master of mechanical mayhem. Early on, Joe may not have much experience or firepower, but gains both as he takes on new jobs and gussies up his garage. Once your preparations are complete you can accept one of several jobs posted at a local shop. The real action begins when moving from town to town. The motorized melees takes place on a rotating plane that showcases the processing prowess of the Game Boy Advance. Out in the wastelands, you will encounter gun-toting enemies who will test the durability and firepower of your ride.
For many dedicated gamers, the act of purchasing games is as much a part of the experience as playing them (perhaps this is the problem of trying to elevate the discourse of videogames beyond the consumer entertainment level). While a gamer can do obsessive amounts of research by reading all the latest magazine and Web site content, putting down fifty dollars when the times comes is still very much a gamble. A player can never know for sure if they will like the title until they're playing it. There's joy in knowing money was well spent on a good game and inversely, disappointment in having wasted time with a lemon. In sticking with the gambling metaphor, Car Battler Joe, a Game Boy Advance release from Natsume, is the casino equivalent of putting a quarter in the slot machine and winning a million dollars.
Prior to playing Car Battler Joe, I have never read any articles on the game in a magazine or Web site; never seen any advertisements or press releases; and never heard of it from any of my peers or friends. In one of life's mysterious moments, I was simply drawn to the packaging on the store shelf, was intrigued by the description on the back of the box and did not hesitate to purchase it due to its low twenty dollar price tag. In doing so, Car Battler Joe became one of the biggest videogame surprises in my history of gaming.
The quickest way to describe Car Battler Joe is to imagine Mad Max meets Pokémon meets Super Mario Kart. Initially, the aesthetics look, sound and feel like a traditional anime-style role-playing game (RPG) imported from Japan. The storyline has all the usual conventions of a coming-of-age hero trying to live up to the legend of his missing father set to back drop of a epic struggle between opposing factions in a post-apocalyptic environment where car combat has become the most popular sport.
Car Battler Joe is remarkable for two reasons. One, instead of using a traditional turn-based and menu-driven battle system, conflicts are resolved by high-speed warfare with lasers, missiles and other pyrotechnics strapped to four-wheels, a chassis and a driver. Gamers accustomed to next-generation visuals won't be overly impressed with the trademark Nintendo 16-bit Mode-7 flat landscape effect of the driving or the simplistic dueling combat, but there are boundless depths in acquiring new parts, upgrading and customizing one's vehicles.
The other outstanding quality of Car Battler Joe is that this game is the total package. It's not some pared-down version of game that appeared on a next-generation console. The storyline charts new territories that haven't been explored before by the genre. It's nothing major, but there's enough to keep things fresh. The dialogue is well written and the many characters have memorable personalities. There's tons of content and diversity in the addictive gameplay.
Players can earn cash and find valuable supplies by accepting mercenary jobs that range for usual courier duties to seek and destroy missions. Since car battling is a sport, prizes can also be earned by participating in competitions. All the earnings can be used to expand one's garage, sup up vehicles, and in strange sim-like twist, they can also be donated to newly formed towns so that the towns themselves can grow larger in estate and population. Amazingly, none of these options are forced on to the players in a linear manner. A player can choose to drive around from town to town and just freely battle the locals and explore the landscape for some hidden treasures without ever having to advance the story along.
However, playing the game in such a free fashion is unlikely because the one complaint that I have about Car Battler Joe that kept me from giving this game the highest rating possible was the actual car combat wasn't particularly challenging. Beyond the strategy of customizing the vehicles, the mechanics of the driving and fighting techniques were relatively shallow and the computer doesn't put up much of a fight. And yet depending on how one looks at it, this may be a non-complaint since the battle systems on most role-playing games are even more basic in design and the problem does not interfere with so many other parts of the game that are so well executed and enjoyable.
In the retail world, its common knowledge that any product that tries to do numerous things usually fails at doing any one of those functions well. The same principles usually hold true for just about anything in life, but Car Battler Joe is the rare exception. It is a true diamond in the rough that manages to fuse different videogame genres, style and sensibilities to become an amazingly unique experience and a major surprise for this critic's mind and wallet.
I understand that Chi has a great fondness for Car Battler Joe and I've heard him speak of it many times. In fact, Chi is not alone in his adoration of this little cult cartridge. Over the last two years I have seen this game come up several times on the Internet categorized as a surprise hit or as the true definition of a sleeper. Since I'm always eager to investigate rumors that may lead me to my next obscure favorite, I decided to take all this enthusiasm to heart and buy a copy of Car Battler Joe to see what all the buzz was about. After playing through the entire game, I don't see it.
Up until very recently, I tended to associate most Game Boy games with low production values, shaky gameplay structures, and generally subpar experiences. Car Battler Joe did very little to rise above my stereotype. The graphics while walking Joe around in towns are extremely simplistic, and the driving sequences are little better. Everything looks very crude; it's hardly what I'd call "appealing." The storyline was a joke, barely being more than the roughest of sketches. Characterization was nowhere to be found, and a lot of things just didn't make sense. The developers have no sense of pacing or drama, either. For example, the main "love interest" disappears half an hour after her introduction, never to appear again. Even worse, the final battle against the evil Emperor had practically no build-up or tension surrounding it, making me wonder why I should even care. When the original Pokemon has a stronger narrative than yours, you know you're doing something wrong.
I do give the game credit for attempting a semi-nonlinear play experience, which I imagine to be no easy feat on the Game Boy Advance. However, rather than being intrigued and drawn into the "world" presented here, I found myself quite bored and very often frustrated in my attempts to move the story forward. The game completely stalls out at a few points with no direction on how to keep going, and if it wasn't for GameFAQs.com to get me unstuck, I seriously doubt I would have had the patience or drive to complete the game.
Primarily it was the lack of character putting me to sleep, but I also found no appeal in customizing the cars or searching for different weapons and upgrades. In the recent Sigma Star Saga, also on Game Boy Advance, the same type of weapons and component customization was done extremely well not only because there were a multitude of the items to pick from, but because the combat was highly engaging. Each component I tinkered with had an immediate and significant effect on gameplay. In Car Battler Joe, it didn't seem like it mattered what weapon I had since the majority of fights against the AI played out the exact same way every time. Frankly, I could barely tell any difference between most of the weapons, and once I had a set-up that worked for my vehicle, I only had to upgrade one time for the entire length of play. Riveting, this was not.
When all was said and done, I walked away very dissatisfied with Car Battler Joe thinking that it was exactly the kind of low-budget portable game that barely justified its cost in time or money. I freely admit that it had a few good ideas and its approach to implementing them was a fairly bold one, but it takes more than a few good ideas to make a good game. Contrary to Chi's opinion, I didn't think any particular part of this game was done well. It was an interesting oddity conceptually, but I thought Car Battler Joe was a collection of missed opportunities and half-hearted attempts rather than the "diamond in the rough" others might find it to be.
According to ESRB, this game contains: Mild Violence
Parents should have nothing to fear. There's no foul language, drug use or sexual imagery in Car Battler Joe. Since the game is a fusion of multiple genres, recommeding this game to particular groups is tricky.
Let me say that RPG and Pokémon fans who like customizing cars should enjoy this title.
Fans for driving games should be aware that there's no race-to-the-finish-line style of play. All the driving and comabt takes place mostly in an arean setting similar to the Twisted Metal series.
Fans of bargain videogames should not hesistate to pick up Car Battler Joe. Don't let the twenty-dollar price tag fool you into thinking this is a game of low-production values and design. It is quite the opposite in fact.
Deaf and Hard of Hearing gamers should have no difficulty with this game since all the menus and dialogue are text-based.