Ecks Versus Sever

Game Description: Taking the role of either Jonathan Ecks, hardened FBI agent, or Sever, trained NSA killer, players are immersed in a world of government conspiracy, high impact weapons, and first-person-shooter action. Players must survive more than 14 intense single-player missions through seven different locations, including warehouses, hotels, bars, and government headquarters. Gamers can immerse themselves in the dynamic story mode that changes based on whether they play as Ecks or Sever, or blast their way through high-adrenaline four-player action, including Deathmatch, Bomb Kit, Assassination, and Secure the Perimeter modes. A four-player multi-boot option is also available. Players master explosive weapons such as the Colt M16A2 rifle, Sig SSG 3000 sniper rifle, and the Heckler & Koch 40 mm grenade launcher.

Ecks Versus Sever – Review

In "The Complete Restaurateur: A Practical Guide to the Craft and Business of Restaurant Ownership," author Elizabeth Lawrence describes a successful and memorable restaurant in the following text:

"A number of the people who talked to me observed, in one way or another, that the restaurant business is really all about details. They concluded, therefore, that the better you manage those details, the better your restaurant will be."

"To put it another way, you cant afford to think for a moment that your goals can be limited to having good or even great food. It is an unwritten rule in the business that the best food in the world is no guarantee of success."

"In the same way, a good location, a pretty space, and attentative service are valuable and important; taken individually none of them will guarantee anything. To have a good restaurant, you need to combine all of them: the place must be attractive, the food tasty, and the service pleasant. The pricing, too, must seem reasonable to your patrons."

"Making all the pieces work together is key component of making a restaurant work."

As I was reading this passage (don't ask why I was reading the book to begin with), I thought that philosophy also held true for a great deal of many other things—especially for videogames. A videogame that focuses too much on presentation and not enough on gameplay is a consistent problem these days, but the opposite can also prove to be a problem as well. Case in point is the new first-person shooter (FPS), Ecks Versus Sever on the Game Boy Advance (GBA) from Bam! Entertainment.

Undoubtedly, Ecks Versus Sever is a very competent FPS despite being hampered by a very tiny view screen, barely serviceable controls, and limited 3-D rendering hardware. It has a uniquely conceived design premise based on the two playable perspectives of its opposing spy protagonists, Ecks (emotionally-scared father where the death of his family continues to haunt him) and Sever (heartless femme fatale who born and raised to kill). The backdrop story of these two elite rivals also has the benefit of a Hollywood screenplay—which is currently stuck in production limbo—to draw its inspirations from.

While not evident in early stages, some of the gameplay in Ecks Versus Sever is actually quite good. Where the game really starts to pick up is when the level designs are able to transcend the primitive graphics and create action situations of genuine tension and challenge. The inclusions of Night-vision and sniper features sprinkled through the stages also help keep the game flowing. The stage designs also cleverly play off the 'versus' premise by creating in-game moments and objectives where Sever meets up and chases or duels with Ecks. The situation changes depending on which role the player decides to choose.

Where Ecks Versus Sever ultimately falters isnt in its excellent stage design, but in its poor attention to finer "details" that make an overall gaming experience more memorable and enjoyable.

From the moment I turned on the game, I was surprise at how little effort was being put forth to win me over. There was no snazzy introduction movie to involve me in the premise. There weren't even any 'cool' static graphics to get me fired up about playing. There was simply an under whelming "press start" title screen with stock-grade music. Yawn.

I was equally surprised at how Ecks Versus Sever, outside of its gameplay, failed to take advantage of its characters and the complex espionage storyline that was afforded to them. In-between stages and during the mission the mission briefings, rather than use old-school Ninja Gaiden-like movie cutscenes or even static picture panels to sell the plot better and draw its players closer, the developers decided to go for a cost-effective (i.e. cheap) method of a text-only transcripts to convey its story backdrops and character motivations. Not exactly the sexiest option.

For its presentation, I wasn't expecting much either given the modest graphic capabilities of the Game Boy Advance, but again, the developers dont seem like they are trying to push boundaries and go the extra distance for the benefit of the player. The graphics are just adaquete and the sound effects are decent, but theres not even any background music to add to the experience. I dont expect the game to technically compete with cutting-edge FPSs like Halo on the Xbox, but I would have liked to seen much more effort put into trying to pull the gamer in the game world and take him or her for a ride.

Its sad because there were more than a couple of times during playing where I was close to dubbing Ecks Versus Sever a mini-GoldenEye 007. However, what GoldenEye and other FPS classics have is an unmistakable spark, a little something extra to separate itself from the pack—a closer attention to finer details. Unlike so many games today on the market, Ecks Versus Sever has the crucial gameplay part down, but drops the ball on the extra amenities and comes off like caviar on the inside, but Fillet-O-Fish on the outside. Rating: 7 out of 10

Ecks Versus Sever – Second Opinion

I'm not exactly sure what to make of Ecks Versus Sever. The game seems like a major technological achievement, being one of the first games to get polygons onto the Game Boy Advance. Yet it also seems like a dinosaur, playing and looking like Doom, and using, of all things, a password save. The password save especially threw me off. I don't think I've seen a game that used password saves since the NES days.

Ecks Versus Sever is very much as Chi described it: a decent effort, but an otherwise dull game. Besides what Chi mentioned about background music and telling the story through scrolling text, I would also have to say that the color scheme ought to be reworked as well. I don't know if it was the style the developers were looking for, but Ecks Versus Sever looked pretty dull and drab to me. It's true that the game can only boast modest graphics using Game Boy Advance hardware, but I'm sure some of those shortcomings could be offset with good use of color. Sprites certainly looked blocky in Doom but they also seemed much livelier. The green-haired zombie marines and the pink pig-like demons were much more eye-catching than what was seen in this game.

Another sad note is the multiplayer aspect. I don't like four-player split screen on the TV and I certainly won't put up with it on the Game Boy's screen. But apparently, and unfortunately, four-player split screen is what you get with Ecks Versus Sever, even though linking four separate Game Boys means four separate screens are available. Perhaps there were technical difficulties that I wasn't aware of, but all in all I can't really imagine why it's not possible to provide a full screen per player.

It's not a total loss though, and as Chi mentioned, the Spy Vs Spy gameplay was especially noteworthy. Players are provided an option to play as either Ecks or Sever. Each character has a set of twelve levels to get through, but the levels for each of the characters are mostly the same. There are slight variations, and they come mostly in the form of mission objectives. Still, it was intriguing to pick the other character and go through the same levels from a different perspective. It is an intriguing concept that will hopefully be explored more thoroughly in a sequelthat is, if Ecks Versus Sever 2 ever gets to see the light of day. I'd like to see more things such as one character having to go through the same level backwards, or maybe allowing each character to have exclusive access to different areas in a particular area.

Ecks Versus Sever also has a great pick-up and play quality about it. It's not too demanding or complex. The password saves also works like a level warp-a handy feature. Especially since items don't get carried over from a previous game, it's possible to play levels in any order without penalties.

The draw back, of course, is that Ecks Versus Sever is a pretty forgettable experience. It's easy to pick-up, but just as easy to put it away. Rating 6.5 out of 10

Ecks Versus Sever – Consumer Guide

According to ESRB, this game contains: Violence

Parents should take heed that as far a Game Boy Advance games go, Ecks Versus Sever doesnt have any profanity, sexual content, or drug-use, but it is as violent and visually intense as it gets. The game is based on what will most likely be a rated-R film (if it ever gets released) and the espionage theme and dark storyline is more suited for mature audiences.

For fans of simpler first-person shooters like Wolfenstein and Doom, Ecks Versus Sever is top-notch stuff. The overall presentation is lacking and will keep the title from reaching platinum status, but the gameplay is a nice surprise and consistently good.

Fans of more evolved first-person shooters like Half-Life or GoldenEye 007 may find Ecks Versus Sever a little lacking, but not by much. The game provides some wicked options and comes close to really elevating the bar, but ultimately falls short by not presenting a more well rounded gaming experience.