Kingdom of Paradise

Game Description: 300 years ago, 5 martial clans peacefully ruled Ohka, the center of the known world. In an attempt to gain total supremacy, the Kirin clan brutally attacked the 4 other martial clans to secure the Divine Swords, the symbols of absolute power. A young warrior named Shinbu, along with a girl named Suirin, are the only survivors of their clan. Set in a vast, living world, players will learn to master five styles of martial arts * explore active environments in a crusade to defeat an evil clan. Kingdom of Paradise features more than 150 styles of programmable sword fighting, 15 types of Qigong martial arts, wireless multiplayer connectivity via ad hoc mode and more than 20 hours of gameplay set in a fantastical world. Also download content via infrastructure mode.

Kingdom of Paradise – Review

Like Tecmo's Tokobot, a PSP game I recently reviewed, Kingdom of Paradise is one more brand-new project (as in, not a port, offshoot, or sequel of a PS2 game) with a criminal amount of missed potential. I don't know exactly what's going on, but there seems to be an epidemic plaguing Sony's shiny black handheld. Is there a technology-based virus infecting development houses that prevents perfectly good ideas from coming together? An Eastern-themed third-person Action-RPG, Kingdom of Paradise should have been a much-needed killer app for the PSP, but instead amounts to about three days of boredom and repetition.

It's a shame, really, since many aspects of Kingdom of Paradise hit the mark. The character model graphics are a little on the simple side, but very clean and attractive. The environments are satisfyingly detailed, even scenic at times. As a matter of fact, the voice acting is actually competent too—for that fact alone, the game deserves some praise. However, the end product is just too misguided to ever be a serious contender.

The basic building blocks of any RPG are the characters and plot. I'm a firm believer that no game of this nature can ever succeed without scoring direct hits in at least one of these categories. Kingdom of Paradise misses both.

The main character is an ex-apprentice swordsman named Shinbu. After receiving word that his former master has been killed and his clan's ceremonial sword taken, he starts on a quest to put right various wrongs being committed by evildoers. It's not exactly the most inspired story, but would be serviceable enough if I actually gave a damn about Shinbu or anything that happened in the game. Besides a vague sense of duty, there is no clear personality or motivation for him, or even for anyone else he meets along the way. The dialogue is weak, there is no significant drama or even humor, and at no time did I ever feel any interest or connection with any of the "personalities" that are supposed to keep the story driving forward.

With the intellectual side a total wash, I had hoped that the Action part of the game would redeem it. Kingdom of Paradise stumbles inexcusably here too.

In a nutshell, the developers have created a combo system that uses pieces of scrolls as components. For example, a six-hit combo string would require me to find and collect six separate pieces in order to assemble one whole scroll. Once completed, I could assign this scroll as my primary attack method and watch Shinbu perform impressive martial arts like rapid sword slashes and aerial maneuvers simply by tapping the attack button. It's a very interesting idea, but dead on arrival for a number of reasons.

My first issue with this system is that it's too slow and too random to collect all the necessary pieces of scroll. For one attack string I had the last five hits and was missing the first. Scrolls missing pieces like this one usually go unused, and were of no help to me whatsoever. The second issue is that once I collected a special "freestyle" scroll, all the other scrolls in the game were made obsolete. With this new type of scroll, I could pick and choose any attacks I wanted in any order, totally avoiding the restrictions placed on the basic scrolls.

Additionally, the combat engine is too simplistic and loose. Kingdom of Paradise's M.O. was to swarm me with a horde of enemies, and because blocking is activated (after a long delay) by holding down the attack button, it was child's play for the game to juggle me between attackers until I was dead. The solution to this is to use Shinbu's leveled-up magic ability, strong enough to completely wipe out all enemies on screen. If I have a magic spell that does this, why do I need to bother trying to engage juggle-happy attackers six-on-one? The "freestyle" scrolls eliminate any need for regular scrolls (which are a large part of the game's design), and the magic spells eliminate any need for "freestyle" scrolls. What sane game developer would incorporate core elements that cancel each other out?

In between the unsatisfying battles and the go-nowhere story, there's a lot of searching for the right area or person that will trigger the next cut-scene, and a lot of wandering back and forth for the sake of extending the game's playtime. An adventure like Kingdom of Paradise might have made a fairly good splash back in the original PlayStation days, but with its wrong-headed combat and lifeless drama, it seems like a lot of lessons that have been learned since then are ignored. It's too bad, because with some better writing and engine restructuring, I could imagine the game's atmosphere and Eastern subject matter to help craft a solid Jade Empire-style success. Sadly, it looks like we'll all have to wait a bit longer. This game is rated 4.0 out of 10

Kingdom of Paradise – Consumer Guide

According to ESRB, this game contains: Language, Violence

Parents might want to be cautious with this game. Some of the characters are dressed in fairly provocative outfits, though there is no explicit sexual matter. There is also some questionable language and scenarios that might not be suitable for younger ears. It's not really R-rated material, but it's definitely stuff that you don't find in the average video game.

Fans of Eastern-themed games might want to check it out, just be aware that the story is nowhere near Final Fantasy quality. There is something appealing about to a young swordsman traveling through a scenic world, but nothing ever gets filled in to any real level of satisfaction. The RPG elements are weak, and the action isn't strong enough to carry it. It's not the worst PSP game I've played, but it could be a lot better.

Action gamers interested in the combat will most likely be disappointed. It's a lot of good ideas that fail to come together, and the end result is something that feels very slipshod and haphazard, not to mention that with the large numbers of enemies attacking at the same time, it can be almost impossible to play without heavy use of the overpowered magic system.

Deaf and Hard of Hearing gamers will have no problems. All of the spoken dialogue is accompanied by visual text, and any important information is usually extremely noticeable through visual cues; i.e.- when combat starts, the hero pauses and visibly draws his sword. I didn't encounter any accessibility barriers at all. Thumbs up.