By Dale Weir on April 27, 2013 - 2:49pm.
Intrinsic vs Extrinsic rewards. In this episode, Extra Credits tries to explain what keeps you playing through the tedious parts of games.
By Dale Weir on April 26, 2013 - 11:50am.
On April. 25th as part of its Financial Results Briefing, Nintendo dropped an innocuous bit of information that temporarily set the Internet on fire. In short, Nintendo would be ditching its the expected pre-E3 press conference in favor of two smaller show events. In addition, Nintendo will provide opportunities for gamers and press to play games at the show and Nintendo Directs to get information to consumers. I have to say that I have my doubts as to the wisdom of this move.
By Peter Skerritt on April 25, 2013 - 2:13pm.
When Nintendo started rolling out its Direct events during E3 last year, I wondered then if this would be Nintendo's new direction. Then we got a Nintendo Direct event after E3 which announced many of the games that we would have seen at E3 in past years. It seemed to me that E3 was no longer as much of a priority for Nintendo as it once was, and I firmly believe that this latest move reinforces that line of thinking.
By Sparky Clarkson on April 24, 2013 - 11:42pm.
One of the problems with stories that use the concept of multiple universes is that the word "multiple" doesn't even begin to describe the scale of existence. Consider, for instance, the universes in which I just reached through the internet and handed you a cookie (hope you like pistachio sandies!). Now, in the context of known physical laws, this is an extremely unlikely event, so much so that if you were to try to write out the probability by putting down a 1 and writing zeroes in front of it, you could go the whole lifetime of our universe without ever reaching the decimal point.
By Christopher Floyd on April 19, 2013 - 6:24pm.
Chris McQuinn talks of his studio's latest game in simple terms. "At a high level, Guacamelee is a platform brawler that's in a Metroidvania world. Oh, and also, it's Mexican themed. It's based in an imaginary land within Mexico. We borrow a lot of style, culture, and folklore references that we've put into the game. Have you played before? There's co-op…"
By Richard Naik on April 18, 2013 - 8:26am.
Our first off-week adventure takes us into the land of Fallout. A lively debate on Fallout 3 versus Fallout: New Vegas gets top billing, and then we compare the Fallout of today to the Fallout of the past, and try to find out if the old spirit still lives, Featuring Richard Nak, Chi Kong Lui, Brad Gallaway, Tim "The Gambler" Spaeth, and Darren Forman.
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By Guest Critic on April 17, 2013 - 8:42pm.
Kalypso Media recently invited GameCritics to take a second look at the upcoming vampire-themed stealth game Dark, from Realmforge Studios. It was originally covered by Brandon Bales, but it's been a while and we were interested in seeing how it's progressed.
By Dale Weir on April 17, 2013 - 8:32pm.
Extra Credits talks about the "exposition dump." What is that, you ask? The "exposition dump" is one of the easiest ways with which a developer can tell a story, explain a game world or explain a game world's rules. Even lauded game designers like Hideo Kojima use this method to tell a story—and why not, if Metal Gear Solid's success is any indication, there are few repercussions for overusing it. Thankfully, there are examples of doing the opposite and being rewarded for it. The Half-Life series, Fallout 3 and Journey are examples of doing it right.
By Peter Skerritt on April 17, 2013 - 7:46pm.
Back in 2010, when Sony announced that it was moving its PlayStation Store updates to Tuesdays from Thursdays, it seemed like a good idea. While the company claimed that the move had nothing to do with getting ahead of the Wednesday updates that the Xbox Live Marketplace has, beating Microsoft to the punch wasn't a bad by-product. Getting releases before the Xbox 360 does can get impatient consumers to buy earlier on the PlayStation Store instead of waiting the 12-18 hours to get it on the 360.
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