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Preview: Silence-The Whispered World 2 (PC, XBO)

It's all in his mind?

Preview: The Talos Principle (PC)

What defines mankind?

Preview: Blackguards 2 (PC)

 Daedalic Entertainment's turn-based strategy Blackguards released earlier this year to middling reviews. We reviewed the game ourselves and didn't find much to like about it, criticizing many of the features and stating that a myriad of problems push the game into the realm of mediocrity. Blackguards 2 is aiming to improve those problems while keeping the core of the gameplay untouched.

GameCritics.com Podcast Episode 119: The Host-acular

This Particular Host Sinan Kubba and Also Host Richard Naik are joined by no other GameCritics.com Podcast regulars, but thankfully Chic-Pixel's Anne Lee is here to bring her importing insight on Monster Hunter 4 Ultimate and Danganronpa: Another Episode, while GamerNode's Eddie Inzauto talks Oculus and the end of the world as we may come to know it.

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Dragon Age: Inquisition Preview - An Errand Girl For The Kingdom

My hope was that the developers at BioWare were getting the series back on track, and here was the perfect opportunity to get caught up on their work.

Preview: This War Of Mine

I'm not quite sure what to feel about This War of Mine. It's a game about war but not about soldiers; about the pain of conflict and the grinding pressure that war exerts on everyone. While I appreciate the nobility of its intentions, its mechanics don't quite match up with the message in the preview build I played.

Preview: Tulpa


The first thing I thought of when I saw Tulpa was that it's Limbo as imagined by Tim Burton. It's an easy comparison to make thanks to side-scrolling, puzzle-based play crossed with surreal imagery -- it conjured Coraline in my head more than a few times.

An Interview with Ice-Bound Developers Aaron A. Reed and Jacob Garbe

For anybody who has ever read the post-modern horror novel House of Leaves by Mark Z. Danielewski, few other contemporary novels compare. However, the next evolution of the post-modern novel might just be the interactive novel slash indie game Ice-Bound, a unique experience that combines player-driven narrative choices through an iPad app with the experience of reading and exploring an augmented reality-enabled physical book. Here's my conversation with the two men who made this magic possible.

An Interview with Duck Game Developer Landon Podbielski

I stand behind a couch playing Duck Game for 15 minutes before I realize I am playing the game with its sole developer. That's how unassuming Vancouver-based Landon Podbielski looks as he lounges on one of the two couches in the OUYA booth at IndieCade 2014 on a hot and sunny Friday afternoon. He has long hair, a beard, inquisitive brown eyes, and well-worn sneakers. When I finally realize who Podbielski is, I ask him for a quick interview. In the same unassuming manner, he agrees.

An Interview with Alex Rushdy and Dave Proctor from Runbow Developer 13AM Games

Alex Rushdy and Dave Proctor from 13AM Games stand around the kiosk for the 9-player party game Runbow for the Wii U and shout at people to join the next round. This is the first time 13AM Games has exhibited at IndieCade. Alex is the game's Creative Director and Designer and Dave Proctor is the Producer. Both are enthusiastic and eager to share their pick-up-and-play 2D running game with the gathering crowd. It's a game that's easy to fall in love with.
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