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Pikmin 3, Army of Two, Super Mario 3D Land, Castles in the Sky & Tinman Games

Pikmin 3 Screenshot

Anyway, 2013 is a strange year. It's now October, and ordinarily I'd be up to my neck in review games at this time, but I'm actually drifting between assignments with nothing really due… I'm never one to look a gift horse in the mouth, though, so I decided to jump into a few things that have been lingering on the backlog.

A World of Canyons

Tales of Xillia Screenshot

Playing Tales of Xillia made me think of Final Fantasy, which was probably not the intended effect.

Things I saw at the Boston Festival of Indie Games

Candlelight Screenshot

A while back I took a quick swing up to MIT to check out the Boston Festival of Indie Games, which was a neat little show I really enjoyed visiting. Of course, as an indie show it had its fair share of games that needed tons of work or were just hopeless, but I got my hands on several really neat games, too.

Defiance, Mighty Switch Force and Sakura Samurai

Defiance Screenshot

So although I completed the review for Defiance a while ago, it's a pretty big game apart from it being an MMO. I didn't have time to complete the campaign when I was submitting the review, but now that I've had a little bit of free time in my schedule, I was eager to get back to it. I'm happy to say that I finally completed the campaign, and that the game is 100% solo-able. In fact, it's maybe a little too solo...

XCOM Declassified, Lone Survivor and... Defiance?

The Bureau: XCOM Declassified Screenshot

What have I been playing? I just completed The Bureau: XCOM Declassified, and much like Lost Planet 3, it's another great game which started off with a few strikes against it, and as far as I can tell, apparently everyone on earth has now forgotten that it exists.

Consoleation: The death of the College Football video game

Bill Walsh College Football Image

Pretty interesting—and sad—news coming out of Electronic Arts as the company has thrown in the towel on its college football video games after a twenty-year run that began back in 1993 as Bill Walsh College Football.

GameCritics.com Podcast Episode 97: The Sex Show

This week we talk about sex and romance in games, who gets it, who doesn't, and how it can be better incorporated in the future. Plus we dish on the recent PAX Prime. If nothing else, I promise that you will never look at an iPad the same way again. Featuring Chi Kong "Approval Points" Lui, Brad Gallaway, Sinan Kubba, Richard Naik, and Samantha Allen.

00:00-00:12 - Intros and Pax discussion

00:12-00:16 - Getting to know Samantha

00:16-01:41 - Sexy time: discussion of existing games that depict sex/romance

01:41-01:50 - How can games improve these depictions?

01:50-01:59 - What would a true erotic game look like?

01:59-close - Thumbs

Download: Right click here and select "Save Target As..."
Subscribe: iTunes | Zune | RSS

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Book news, sexy podcast, Puppeteer, Lost Planet 3 and Etrian Untold

Puppeteer Screenshot

I tweeted about this last week, but this is the first time I'm posting this news here at the blog, and it seems a little more real as I'm doing so… After many ups and downs and a ridiculously extended delay (which was totally my own fault) I'm happy to announce that my upcoming Urban Fantasy book, Speaking In Forked Tongues, will be available for purchase on March 25, 2014.

Rise of Venice Preview

Rise of Venice Screenshot

Should I invest in expanding my warehouses, or should I increase the number of ships in my merchant fleet? Do I sell this massive pile of lumber now, or wait for a disaster to drive up prices when people need to rebuild their homes? How much would it take to bribe a city leader instead of following the official channels to establish a branch in a new city? These are the questions asked in the upcoming Rise of Venice, the next trading sim from those behind Port Royale 3.

PAX Prime 2013 Report: Wrap-up

PAX Prime 2013 Logo

So, PAX Prime 2013 is now over—and man, what a terrible, sh*t-tastic way to end it. Although it wasn't my favorite PAX, there were definitely some high points like seeing people whom I would otherwise never run into, and getting the chance to play games that I had been looking forward to. Some good times there, for sure. However, things really ended on a sour note once I got home.

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