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By Dale Weir on September 1, 2012 - 9:50am.
Just like the title says, Extra Credits looks at some games that may have flown under your video game radar. Games like Lone Survivor, Day-Z and Legend of Grimrock made Extra Credits' under the radar releases, check out the video to see if it mentioned one of yours. 
By Sparky Clarkson on August 26, 2012 - 11:44am.

In a recent commentary on Valve's Half-Life 2 Episodes, Marsh Davies criticizes much of Episode One for its "failure to make your navigation comprehensible, either spatially or narratively." He goes on to praise Episode Two for remembering to provide the player with an overview of its regions, so that the spaces allow the player to see the places he has been, or is going to. As I was reminded in my own recent replay of the original Half-Life and its companion games, this is not a recent improvement by Valve, but a return to form.
By Brad Gallaway on August 26, 2012 - 11:05am.

For my next big review, I've been working on Risen 2: Dark Waters (Xbox 360). I was a big fan of the first Risen, and I was always disappointed that the game never got the credit I felt it was due. It was rough, to be sure, and I can understand why a certain section of people wouldn't give it the time of day. That said, there was a lot of great stuff happening in that game once you got past appearances, and people who I would've expected to dig into it never did.
By Brad Gallaway on August 26, 2012 - 6:55am.

Welcome back to a semi-regular feature here at GameCritics.com: TouchTalk. While this series was inspired by one of my old features, the Bargain Basement, I've got an all-new focus for an all-new phase in gaming. Rather than highlighting discounted gems in the used section of a retail shop, I'll be reviewing downloadable mobile games and apps that you might want to check out… and maybe some that you'll want to avoid.
By Brad Gallaway on August 26, 2012 - 6:53am.
 While at the most recent Seattle Indie Expo (SIX), I had the chance to meet Jesse Turner, artist for the recent iOS release, Shellrazer. I was blown away by his energy and enthusiasm, and there's no question he's a very talented artist. Dude can draw the hell out of turtles, yo. Although I didn't have a ton of time at the show, Jesse was quite gracious and willing to follow up with me afterwards, and here's what he (and his teammate Nick Waanders) had to say.
By Sparky Clarkson on August 24, 2012 - 12:27am.

In Spec Ops: The Line, the natural forces that oil money has so far kept at bay have struck back against the city, burying the modern towers in the red sands of its desert. In the shattered metropolis, a new society has been built, one that breaks the game's protagonists and shows the foolishness of their heroic pretensions.
By Peter Skerritt on August 21, 2012 - 5:13pm.

GameStop released its earnings and financials for the second quarter of 2012, and recently held a conference call to discuss the details and more with investors and analysts.
By Sparky Clarkson on August 18, 2012 - 8:52am.

Released in 2006-07 as an Xbox 360 exclusive, probably with the goal of helping establish the console in Japan, Blue Dragon has inexplicably spawned sequels and a minor multimedia empire. It's reasonably fun, if you like turn-based role-playing games, but Blue Dragon is clearly a bad game.
By Dale Weir on August 18, 2012 - 8:37am.
Ok, there may need to be some explaining here before viewing the video. QWOP is a rag-doll based Flash game where you control an Olympic runner doing the 100-meter dash. While it may look like a Track n' Field romp, QWOP is far more sadistic than the NES classic. Players use four buttons to control the lower limbs of the runner. "Q" and "W" control his thighs and "O" and "P" control his calves. That's pretty much it. It may sound simple but it is anything but. YouTube is full of videos of people who were foolish enough to attempt this game although there are some who have actually achieved the game's goal—although you would hardly call them winners if you watched the videos. Now that we got that out of the way, the Dorkly guys asked the question that many of us asked after playing a bit of QWOP: how is that guy in the bedroom? You only have to watch the video to find out.
By Brad Gallaway on August 16, 2012 - 10:06pm.

A few weeks ago, it seemed like there wasn't a single thing to play. Now, it seems like there's too much to handle!

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