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Video: GayGamer.net raises awareness of homophobia in online gaming

Gamers, or people in general, always seem to devolve to their most base instincts in the online world leaving us with little recourse but to turn off the mic or hide who you really are. Both would seem to defeat the purpose of going into these communities to begin with.

Game reviewin’ ain’t easy

When I read that No Hype Reviews was "packing it in", being a fellow an independent site owner who also focuses on game reviews with integrity (there aren't many of us out there), I couldn't help but feel sympathetic towards his plight. It's a situation that I'm all too familiar with.

Fracture PSN demo impressions

I've seen tons of screens and read lots of articles, but PSN had a brand-new demo up so I gave that a whirl... The gist of the game is that you're a soldier from the Unreal school of how-do-you-move-in-that-armor? character design and you've got a gun that can affect change in the landscape tectonically. With a shot from your high-tech gee-whiz machine, you can raise small hills or create sinkholes, among other things.

Interview with Casey Muratori on Sushi Bar Samurai

The post-PAX love continues... Thanks to the new PAX-10 event highlighting indie games development, Casey Muratori's intriguing Sushi Bar Samurai was brought to my attention, and it's definitely one to watch for in the coming months. Below is a brief discussion on Casey himself, his game, and of course... games as art. What else?

Raw Danger impressions

Read Blog PostThere's a little bit of a lull in game releases right now before the total insanity of fourth-quarter holiday sales get started, so I'm taking the time to catch up on a few older titles. I played on PS2 last week and had a good time with that (check the review ) and this week, it's also on PS2.

Operation Darkness mea culpa

So anyway, there's a mistake in my review of Operation Darkness. Well, that's not entirely accurate. The review is a perfectly honest accounting of my experiences with the game, and my analyses of them, both qualitative and quantitative. The problem is that I was playing the game incorrectly, and that mistake coloured my opinions about the experience, which led to me being unfairly harsh to the game in one important area, the difficulty level.

Interview with Devon Detbrenner on Monster Lab

The post-PAX love continues... Next up is a few words with Devon Detbrenner, Assistant Producer at Backbone Vancouver (at the time the interview occurred), and one of the hip cats behind the upcoming Wii and DS title, .
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