By Daniel Weissenberger on March 22, 2013 - 5:30am.
There's a new free-to-play online role-playing game (RPG) on the way from Perfect World, the people who brought your Star Trek Online and a host of other free-to-play online titles. Why is this one specifically notable? Three reasons...
By Dale Weir on March 21, 2013 - 5:00pm.
The gist of this particular Extra Credits presentation is that developers should focus on the gameplay first and then wrap their story around that. It sounds like a no-brainer until you realize that a practice of de-emphasizing story at the onset is standard operating procedure in the video game development community. The result have been unoriginal and unsophisticated stories. Maybe we need more developers taking a stand and pushing through those barriers to focusing on story and come up with something that can really move the medium forward.
By Brad Gallaway on March 20, 2013 - 1:19pm.
I'm currently working on my review of Monster Hunter 3: Ultimate. I wasn't able to put as much time into it as I expected because the bridging software which allows players to transfer data between the Wii U and 3DS has not been available, and apparently will not be until the day of release. Since I'm usually able to catch a few quests here and there on a portable when I'm not in front of my TV, that was an unexpected setback.
By Brad Gallaway on March 15, 2013 - 3:53pm.
Fire Emblem: Awakening is easily one of my favorite games of the year so far, from a design perspective. No question. However, after rolling credits I noticed a couple of things which made me raise an eyebrow, and those were already on top of a problem I had with the game even earlier on—essentially, Awakening has quite a bit to say about female characters and LGBT (lesbian, gay, bisexual and transgender) issues, while never overtly saying anything at all.
By Dale Weir on March 15, 2013 - 3:14pm.
This time, it's the ratio of depth vs complexity that Extra Credits seeks to explain.
By Dale Weir on March 15, 2013 - 2:36pm.
Extra Credits has a response-episode to feedback for a recent episode about religion and games. As usual the guys do a great job challenging those that blindly worship science.
By Richard Naik on March 11, 2013 - 8:56pm.
In this episode we bid a fond farewell to one of our own, plus everyone tries to talk Richard into buying a 3DS with completely meaningless results. With Richard Naik, Chi Kong Lui, Brad "Sweet Can" Gallaway, Mike Bracken, and Dylan Collins.
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on March 8, 2013 - 11:00pm.
In a nutshell, I Am Alive's a post-apocalyptic story about a father who was trapped far from home when disaster struck, and is only just now returning to find his wife and daughter. There are a number of things that make this title unique, such as the extremely stark visuals, the dark, mature subject matter and the interesting combination of environmental traversal and highly non-standard combat which is more like lethal puzzle-solving than it is about punching dudes out.
By Brad Gallaway on March 5, 2013 - 11:00pm.
The last week or so has been off-the-charts crazy here at GameCritics.com West—tons of stuff going on and all of it equally important, capped off with the left front tire of my car literally falling off as I was in the middle of a busy intersection in Seattle. I don't like to go so long between updates, but there you go.
By Brad Gallaway on March 5, 2013 - 11:48am.
With buzz building around "inevitable" new console announcements, I started thinking about it and came to a realization: For the first time in over thirty years of playing games, I'm honestly not excited about or even looking forward to the next generation of hardware.
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