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Gamecritics.com Podcast Episode 79: PAX and The Walking Dead Episode Three

In this episode, Brad is freshly back from PAX Prime and gives us the low-down on what he saw there. We then go into a huge, spoiler-ridden discussion of The Walking Dead Episode Three. Don't worry, we tell you before we start talking about it. Stop being paranoid. With Chi Kong "Mr. C" Lui, Brad "Richie" Gallaway, Mike "Potsie" Bracken, Richard "The Fonz" Naik and Dylan "Arnold" Collins.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Steam Greenlight, Mark of the Ninja, and Tekken Tag 2

Mark of the Ninja Screenshot

So I've been thinking a lot about this Steam Greenlight thing for a couple of days, trying to come at it from a few different angles. I had originally written up a blog post about it, but after discussing it a little further with some (very smart) friends of mine, I decided to do something else.

The missing target

The Last Story Screenshot

Spoiler Alert: This article contains spoilers for The Last Story.

The best-regarded cinematic games of today owe much of their structure to the currently-derided Japanese role-playing game. For all that players heaped scorn on the running-in-tubes gameplay of Final Fantasy XIII, it shared with the Uncharted games the feature that the player's task was to kill his way from one cutscene to the next.

PAX Prime 2012 Report: Day Three

Dishonored Screenshot

My first event of the day was one of my most anticipated—Dishonored, from Bethesda.  When I sat down with the game, I asked Seth Shain, one of the developers, to show me all the highlights and details that I might miss walking into the game cold.  He was happy to oblige, and I hit him with every question I could think of.

PAX Prime 2012 Report: Day Two

Harold Screenshot

My second day at Seattle's biggest gaming convention began with an upcoming XBLA/PSN title called Harold. I spoke with pleasantly French game designer Loris Malek, who talked me through the inception and creation of the game. His energy was infectious, and it was a real joy to see someone so excited about their project.

PAX Prime 2012 Report: Day One

The Walking Dead: Episode 3—Long Road Ahead Screenshot

Once again taking place in the Washington State Trade & Convention Center located in downtown Seattle, there was more to see and do than one humble writer could possibly cover. However, I did my very best, and here is what I saw...

The lampshade

Rogue Warrior Screenshot

When I wrote a post about the Camp aesthetic in games a few years back, I suggested that one of the greatest areas of camp potential in games lay in violence. A commenter suggested I take a look at Rogue Warrior, a universally-panned game inexplicably starring Mickey Rourke as real-life SEAL team commander Richard "Demo Dick" Marcinko. The game did not disappoint: Rogue Warrior is a great example, perhaps the best example, of a game that in its violent excess becomes unintentionally comic.

Gamecritics.com Podcast Episode 78: Games, Glorious Games!

Tonight, we talk games. Lots of games. Sleeping Dogs, Risen 2, Darksiders 2, Papo & Yo, Spec Ops, Way of the Samurai 4 and so many more! We're back and in full force, ladies and gentleman! With Chi Kong Lui, Brad Gallaway, Richard "Children must be taught to draw from birth" Naik, special guest Jeffrey Matulef and Dylan Collins.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

State of Decay Preview

State of Decay Screenshot

Before PAX Prime opened its doors, there were a few events happening in Seattle. One such event was a preview for an upcoming XBLA/PC game called State of Decay. The developers, Undead Labs, were kind enough to extend an invitation to see the Alpha build, and I was glad to accept.

Interview with Mark of the Ninja's Nels Anderson

Mark of the Ninja Screenshot

Looking back at the various ninjas that have populated the gamescape over the years, the vast majority of them have focused on combos and combat, rather than truly employing stealth to its greatest degree. Klei Entertainment wants to change all that. With its upcoming XBLA release, Mark of the Ninja, they aim to bring sneaky back, and they're doing it in a big way—2D.

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