Peter Skerritt's blog
By Peter Skerritt on April 23, 2011 - 5:44pm.
I was excited for Mortal Kombat. The demo played pretty well, albeit a little on the slow side. The special editions of the game looked pretty neat. It felt like a throwback rather than an attempt to keep expanding in the direction that the games took during the last console generation. It seemed like a day-one purchase for me, if only to support the revival of a fighting game that used to share the spotlight with Street Fighter some 15 years ago.
By Peter Skerritt on April 18, 2011 - 5:52pm.
L.A. Noire is one of the most anticipated games of 2011. The premise is unique, as gathering evidence and solving cases are going to be at least as important as any other features of gameplay. The motion capture looks amazing. The voice acting sounds fantastic. There's a lot to be excited about when the game finally emerges next month. Unfortunately, L.A. Noire is also set up to be one of the most segmented game releases in recent memory.
By Peter Skerritt on April 9, 2011 - 11:39pm.
I came out pretty strong on Twitter recently, decrying the loss of instruction manuals as publishers such as Ubisoft and EA Sports have made moves to abolish print manuals in exchange for digital manuals that can be found as extra content on the game disc. While publishers are reasoning that eliminating such manuals is better for the environment, it seems evident to me that there are more significant factors at work here.
By Peter Skerritt on April 6, 2011 - 2:25pm.
Last October, I wrote about what I perceive to be the dishonorable practice of review embargoes. I stand by my belief that the reason for many embargoes is to prevent early negative reviews for potentially spoiling sales of a game. Consumers can be excited about the game and buy it and launch day without reviews being made available until after many purchases have already been made. The cases of Medal of Honor back in October and of the recently-released Homefront are classic examples of using embargoes to this effect.
By Peter Skerritt on March 27, 2011 - 6:17am.
I already have problems with launch-day downloadable content. Although discussions about the subject on Twitter with PR people and those "on the inside" have generated a few valid explanations, I'm still not 100% fine with the practice.
By Peter Skerritt on February 12, 2011 - 2:03pm.
Recent events make me realize that some of the same people that I have had respect for also want to see me fail—at least indirectly. In response to the ESA's recent decision to link press invitations to E3 with site traffic, which will likely all but eliminate any chance that I have at attending this year's event, I have been seeing some of these people approve of these changes and actually consider them to be better for everyone. I will not publicly call any of these people out, but I will say that the sense of entitlement among these privileged individuals is disheartening and disappointing.
By Peter Skerritt on January 16, 2011 - 12:14pm.
Nintendo righted the Wii ship a little with decent December in terms of sales. Comparatively speaking, however, Nintendo's victory was hollow when you notice that Wii sales were down a whopping 38% year-over-year (YOY). Put that number next to a 42% increase YOY for the Xbox 360 and you can argue that Nintendo wasn't a winner at all.
By Peter Skerritt on January 15, 2011 - 1:28pm.
Before you read any further, I need you to read Daniel Dumas' Wall Street Journal piece. Take a few minutes to do so because it's one of the worst game-related articles that I have ever read. I've read a lot of them, too. Ultimately, the body of the article fails to make the point of the title, but that's only part of the problem. The examples are poor, there are digs at other games that are unnecessary in a piece like this, and the overall article smacks of a lack of professionalism for a periodical that's pretty well-respected.
By Peter Skerritt on January 13, 2011 - 7:46am.
Back in 1999, when I first got my hands on the Tony Hawk's Pro Skater
demo for my PlayStation, I knew that I was in trouble. I played it for hours, trying to improve my scores and seeing what crazy combinations of tricks that I could muster. I'd never ridden a skateboard—and I still haven't—but games like Skate or Die
on the Commodore 64, Top Skater
in the arcade, and even Street Sk8er
for the PlayStation put me in a position where I could actually be that cool guy on the board without breaking every bone in my body.
By Peter Skerritt on January 9, 2011 - 11:35am.
2011 has the potential to be a big year for video games. We're weeks away from seeing the Nintendo 3DS hit retail, motion control technology for the Sony PlayStation 3 and Microsoft Xbox 360 will continue to mature, and there's going to be plenty of software just waiting to be bought. Before the year really gets into high gear, I'm going to log five predictions here about some events that I think will happen.
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