Peter Skerritt's blog
By Peter Skerritt on August 25, 2011 - 11:51am.

I've talked about doing a piece like this for awhile, but it's time to make it a reality. This list of games contains titles that I've been actively seeking and haven't been able to find or haven't been able to afford. Although there are more games than these out there that I'm hoping to add in the coming weeks and months, it's sad to report that I've picked clean many of the local retailers that still carry PlayStation 2 titles.
By Peter Skerritt on August 20, 2011 - 4:49pm.

Rage was one of the games that impressed me at E3 back in June. It had a Borderlands vibe to it, but substituted more realistic graphics than the cel-shaded approach that Gearbox Software had taken. The game ran at 60 frames per second, even at an early stage, and was fun to play. My interest level shot up for Rage, and it had been on my wishlist with growing excitement.
By Peter Skerritt on August 20, 2011 - 2:46pm.
 Sensationalist headlines could have casual observers running for hills when it comes to how this year's sales numbers compare with last year. Don't fall for this. Let's keep in mind that the newer Xbox 360 models—the Xbox 360 Slim—really flew off of store shelves last July. We're now a year removed from that and now YOY numbers will bump into that success.
By Peter Skerritt on August 12, 2011 - 6:07pm.

After over four years of service, I had to retire my silver slim PlayStation 2 unit this week. It wasn't broken, really, but a few discs were having trouble being read by the console and DVD movies no longer played on it. I'm now the owner of a brand new black PlayStation 2, in its final hardware iteration.
By Peter Skerritt on August 11, 2011 - 8:28am.

After spending the balance of the last three years in storage, I finally set up my Samsung GxTV this past weekend. It's here in my office, just to the right of my workstation. Despite literally thousands of hours of use, the GxTV still works. The picture isn't quite as sharp as it once was, but it's good enough to make my PlayStation 2 (PS2) games look great again.
By Peter Skerritt on July 30, 2011 - 12:01pm.

You know, I wouldn't have been as upset about the cancellation of Mega Man Legends 3 if it hadn't been for the PR ineptitude that followed the announcement. Let's face it: games get cancelled all the time. It's a by-product of a constantly changing industry and some games arguably have little chance of being successful on a grand scale. I know that Mega Man fans were looking forward to it, and a game in a familiar IP might have been something that the 3DS needed to help turn its fortunes around.
By Peter Skerritt on July 28, 2011 - 8:17pm.

Wouldn't you know it… the night after I post about Nintendo's woes with the 3DS, the company announces a huge price drop which will kick in less than five months after the launch of the platform. As of August 12th, 3DS units will drop to $169.99, which is a 33% price cut. This is likely going to work out well for Nintendo as price drops are usually the best course of action to take when a platform's sales numbers are weak, but this same move also leaves those who bought the 3DS before the price drop looking pretty silly—and leaves Nintendo looking pretty bad.
By Peter Skerritt on July 27, 2011 - 9:43am.

After spending some time thinking about why there's been an uptick in press activity talking about how pricing for Xbox Live Arcade games has been rising of late, something clicked. At first, I thought it was weird that people were talking about it now, given that it's been a trend for well over a year now. But then… it made sense to talk about how XBLA games are getting more expensive.
By Peter Skerritt on June 13, 2011 - 7:50pm.

After three consecutive nights with three hours of sleep apiece, walking into a closed meeting room at 10am and seeing Star Wars Kinect didn't seem to show much promise. After all, other sites had been less than kind to the game and the reaction during Microsoft's press conference wasn't exactly warm. When I volunteered to test the game for a group of my peers and the other members of the KmartGamer team, I didn't have high expectations… but when the demo was over and my pulse was racing, I wanted more.
By Peter Skerritt on June 13, 2011 - 7:40pm.

If you're a console gaming fan, like I am, you probably remember where you were when the name and specifics of Nintendo's Wii follow-up were announced. I was in a Starbucks on the morning of June 7th, a few hundred feet from the Nokia Theater where Nintendo was holding its press conference. I also remember exclaiming out loud something to the effect of, "That's really what they're calling it? Wii U? No. NO!"

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