Peter Skerritt's blog
By Peter Skerritt on December 27, 2010 - 2:40pm.
Since NPD stopped sharing its domestic sales figures with the press (and therefore the general public), it's very difficult to pinpoint numbers and interpret larger trends. Over at NeoGAF, fellow armchair analysts have taken the time to sift through press releases and have posted what available information that's been released regarding November's sales numbers. I'm going to borrow from that data to forge a bit of analysis.
By Peter Skerritt on December 19, 2010 - 5:17am.
As we talk about almost every year at this time, the 2010 Video Game Awards are in the books… and I didn't watch it. After having watched the show for the last two years, and with my karaoke job coinciding with the event, I was fine trying to follow the event via Twitter. I didn't miss much.
By Peter Skerritt on December 15, 2010 - 9:52am.
EA Games' Frank Gibeau is quoted in the piece as saying that single-player games are "finished". It's funny to me how the desire to play a game alone is now perceived by the industry to be some sort of cancer that needs curing. It's obvious that the single-player model doesn't appeal to the industry any longer because it's far easier to produce DLC for multiplayer functionality.
By Peter Skerritt on November 3, 2010 - 10:08am.
It was 10 years ago this past week that the PlayStation 2 launched at retail to long lines, tight supply, and excited consumers.
By Peter Skerritt on October 18, 2010 - 5:41pm.
I don't get it, 2K Games and Gearbox Software. I spent $60 on your Game of the Year Edition of Borderlands for the PlayStation 3. I was happy to double-dip on Borderlands, given how much I enjoyed it on the Xbox 360. In fact, according to my Raptr data, I spent 55 hours playing it. I was looking forward to playing it again on my PlayStation 3, with all of the downloadable content (DLC) this time. I was a little concerned when I opened the case and saw a DLC voucher inside; after all, a Blu-ray disc has a ton of room… so including the extra 4.41GB of DLC on the disc should not have been a problem. Still, I was fine with letting the download go while I slept overnight.
By Peter Skerritt on October 12, 2010 - 9:20am.
As I write this entry in the wee hours of Monday morning, there are literally dozens of reviews of Medal of Honor
that have been completed and will not be read for another day or so. Meanwhile, many more consumers are looking for some sort of indication as to whether Medal of Honor
is going to be worth spending $60 on… and they won't find out with much notice before the game's release. See, Electronic Arts is holding reviews hostage by way of embargoes—which basically seal away all reviews until a specified time of the publisher's choosing.
By Peter Skerritt on October 10, 2010 - 5:19am.
Now that we're into the key final quarter of 2010, it's time to gaze into the Consoleation Crystal Ball and make some predictions as to how key hardware and software players will perform.
By Peter Skerritt on September 14, 2010 - 3:31pm.
May I ask what this action is supposed to accomplish when parents already have shown signs that they don't care and when there's a decent level of ratings enforcement and ID checks already in place? Is it a retailer's responsibility to shield children from games that may or may not be right for them?
By Peter Skerritt on September 11, 2010 - 7:50am.
The results for August are in, and while they seem to have shaken Michael Pachter, I'm here to tell you that there should be no surprise. Microsoft's continued success stems from its revisions of the Xbox 360 hardware—first with the $300 250GB model and now with the 4GB $200 model. These are "new", and combined with recent strong sellers like NCAA Football 11 and Madden NFL 11, the Xbox 360 platform has separated itself from the pack over the course of 2010 so far.
By Peter Skerritt on September 6, 2010 - 3:08pm.
It's not too often that a first-party Nintendo release is disappointing, but Metroid: Other M is one of those rare titles. It's been facing adversity on two fronts. The first problem is that the game strayed from Nintendo's recent trend of releasing first-party titles on Sundays by releasing on a Tuesday. The second problem is that the game has been receiving some criticism from various sources on the internet, ranging from issues with the controls to focusing too much on story to even issues with sexism.
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