Daniel Weissenberger's blog
By Daniel Weissenberger on April 4, 2010 - 1:50am.
Well, I finally finished Heavy Rain, and was startled by a lot of things about the last few chapters. The identity of the killer, the lack of resolution offered to many parts of the story, and a certain twist that invalidates nearly everything that occurred.
By Daniel Weissenberger on April 4, 2010 - 12:11am.
Welcome to part 3 of my SPOILER-intensive analysis of Heavy Rain's story!
By Daniel Weissenberger on April 2, 2010 - 8:31am.
Look, we all know that this is basically just another Saw game, and given how bad the actual Saw game was, I understand why hopes were high for Heavy Rain, and why we'd want to give it a pass for its unoriginality. But I thought I'd take a moment to acknowledge just how similar the premises are. They're both stories about a crazed killer who kidnaps people and then creates elaborate traps inside crumbling edifices deep within America's post-industrial wastelands, designed to test how much a victim will sacrifice to save a life.
By Daniel Weissenberger on April 1, 2010 - 9:58am.
It's fair to say that I don't have the greatest confidence in David Cage's ability to create something that makes sense. Still, I decided to delve into Heavy Rain and see what he'd produced this time around. Now, four hours in, just having completed "The Bear" I'm ready with some initial comments—and these are just going to be plot things, since this isn't an official "review" of the game. Also, unless it gets really egregious I'm not going to comment on the awkward phrasing caused by the game's sometimes iffy translation.
By Daniel Weissenberger on October 8, 2009 - 6:59pm.
So I finally got around to playing half an hour of Halo 3: ODST last night, and while I'm not planning to write a review of it any time soon, I wanted to comment on the weird experience I had with the game.
I was playing a friend's game, so I just sort of dropped in medias res, and had no idea what was going on plot-wise, so I'm not going to bother commenting on that aspect. What I will say is that for the first fifteen minutes of my playtime I had a blast. So much fun that I couldn't remember why I'd hated Halo 3 as much as I did (by which I mean "not really that much at all").
By Daniel Weissenberger on May 23, 2009 - 10:36pm.
Way of the Samurai 3 came about back in November, but sadly it remains the best game I haven't played yet. Why? Because it was only released in Japan, and although PS3s are admirably region-free, the Japanese language's stubborn refusal to transform magically into English has transformed the prospect of importing a copy of it from a delightful dream into an utter waste of money.
So, until some publisher spends the absolutely minimal amount of money required to turn the menus and text into English, I'll have to be satisfied with a brief preview of a game that may never see a North American release.
By Daniel Weissenberger on May 18, 2009 - 1:28am.
I can't stress that strongly enough. It's an attempt to make an utterly serious stealth game about a sexy lady killing Nazis who are in no way vampires. Here, just take a look at the screenshots.
By Daniel Weissenberger on May 11, 2009 - 10:02am.
With the recent spate of demos released over Xbox Live, I thought it was a good time to take a look at what they have to say about the products they’re marketing to us!
This time around, I'll be covering UFC Undisputed 2009, Red Faction: Guerilla, Sonic Ultimate Genesis Collection, X-Men Origins: Wolverine, Bionic Commando, Up, and Battlestations: Pacific.
By Daniel Weissenberger on February 18, 2009 - 1:16am.
There are times in my life in which I have felt despair, in which the presence in my life of the guiding force of a just and loving universe has not been immediately apparent to me. From now on, whenever I feel that way, I simply need to remember one thing—in just a few short months, everyone's favorite CoteWiNoLo is going to be back on the streets of Grant City...
Namco is publishing Dead to Rights 3.
Typing that sentence feels like being kissed by angels. Seven years after the original, five years after the attempt to make a sequel, four years and two years after the assets left over from that failed sequel attempt were crudely re-fashioned into Dead to Rights 2 and whatever the hell that PSP thing was, Namco has finally employed a development house to produce what the gaming community (by which I mean me) has been screaming for—another Jack Slate adventure!
By Daniel Weissenberger on February 11, 2009 - 1:25am.
While I never read previews, it's rare that I make it through a week without checking on The Magic Box a few times. As a result, 99 percent of my information about upcoming games from a few isolated screenshots, often blurry scans from Japanese magazines.
Most of the time, I don't draw anything but the broadest conclusions about a game from these pictures, but today I came across shots so bewildering that I found myself compelled to share them with you, the person reading this blog post.
I present Splatterhouse 2009: The Screenshots, and the snarky comments that accompany them.
Oh good, it's a generic monster with grey skin and tubes sticking out of his back. Because that went so famously well in The Suffering, Van Helsing, and Resistance.
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