Daniel Weissenberger's blog
How Games Should—And Shouldn't—Be Designed (Deadly Premonition is the Game of the Year, Part 11)
By Daniel Weissenberger on December 12, 2010 - 12:04pm.» read more | 12 comments |
The Benefits of Virtual Carpooling! (Deadly Premonition is the Game of the Year, Part 10)
By Daniel Weissenberger on December 9, 2010 - 3:50pm.» read more | 3 comments |
The Squirrel Detective (Deadly Premonition is the Game of the Year, Part 9)
By Daniel Weissenberger on December 8, 2010 - 4:54am.Getting to Know You, Greenvale (Deadly Premonition is the Game of the Year, Part 8)
By Daniel Weissenberger on December 6, 2010 - 1:04pm.» read more | 4 comments |
The Manner in which Unforgivable Design Mistakes can be Overlooked (Deadly Premonition is the Game of the Year, Part 7)
By Daniel Weissenberger on October 9, 2010 - 2:00pm.» read more | 3 comments |
The Greenvale Tourism Board (Deadly Premonition is the Game of the Year, Part 6)
By Daniel Weissenberger on September 21, 2010 - 7:46am.» read more | 6 comments |
Riding in Cars with York (Deadly Premonition is the Game of the Year, Part 5)
By Daniel Weissenberger on July 23, 2010 - 3:29pm.» read more | 5 comments |
The Daily Grind (Deadly Premonition is the Game of the Year, Part 4)
By Daniel Weissenberger on July 18, 2010 - 1:52am.» read more | 10 comments |
The First Unforgivable Design Mistake (Deadly Premonition is the Game of the Year, Part 3)
By Daniel Weissenberger on July 12, 2010 - 2:34am.» read more | 8 comments |
Meet York Morgan (Deadly Premonition is the Game of the Year, Part 2)
By Daniel Weissenberger on July 5, 2010 - 6:55pm.» read more | 7 comments |
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