Daniel Weissenberger's blog
By Daniel Weissenberger on October 27, 2015 - 1:51am.
Greetings! You may know me as the author of the definitive Dead to Rights article (the longest videogame review ever - proving quality doesn't matter as long as you have quantity), the definitive Heavy Rain article, the definitive LA Noire article, and, of course, the still-unfinished definitive series of articles about Deadly Premonition. Then again, you probably don't know me, so consider that a super-self-aggrandizing hello. Point is, today I'm here to offer another definitive look at a video game - this time, it's PS4 interactive horror movie Until Dawn!
By Daniel Weissenberger on April 14, 2014 - 11:03am.
There's a race going on in the world of indie PC games. The goal: To be the developer who manages to take open-world crafting mechanics and use them to build a full game. The prize: Who knows? Probably millions of dollars. I'm not really sure.
By Daniel Weissenberger on February 28, 2014 - 4:32pm.
My first and only experience with multiplayer-only online shooters was a few years back when I reviewed Battlefield 2142, a game that features the exact same premise and publisher as Titanfall. Judging it against its most similar competition, Titanfall is a far better game than B:2142, but leaving it there would be to damn the game with faint praise.
By Daniel Weissenberger on March 22, 2013 - 5:30am.
There's a new free-to-play online role-playing game (RPG) on the way from Perfect World, the people who brought your Star Trek Online and a host of other free-to-play online titles. Why is this one specifically notable? Three reasons...
By Daniel Weissenberger on January 15, 2012 - 2:29am.
I didn't think about H.E.R.O. in general or my record specifically for a full month after that long night. Then, due to happenstance, I found myself cleaning out some boxes from my mother's home over Christmas, ruthlessly disposing of anything I'd ever been graded on. Near the bottom of a box of sundry tossables, I came across this...
By Daniel Weissenberger on January 7, 2012 - 10:31am.
After a few false starts over the course of a week, getting my score into the 3-4 hundred thousand range, then getting controller-throwingly furious at abruptly losing half an hour's work when I got myself killed, I was almost ready to give up. After a particularly dispiriting series of losses I had the classic "1 more game" moment at Midnight on a Wednesday. This would, naturally, prove to be an unbelievably stressful decision.
By Daniel Weissenberger on January 5, 2012 - 5:03pm.
So, some background to start. H.E.R.O. was an especially beloved game from my childhood, largely because it was my game. I'm sure anyone with siblings will recognize the phenomenon of shared game consoles and playing time, and the special joy that comes from having a game that is not only one's own property, but that holds no interest for siblings, so playing it offered a safe haven free from fights over controllers.
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