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Brandon Erickson's blog

Super Paper Mario and the evolution of videogames

Read blog postWhat makes Super Paper Mario so significant is the way that it embodies self-critique in its very structure—it doesn't merely contain elements of critique, it is a critique. So what, if anything, does this mean for videogames?

New study on videogames and aggression yields surprising results

Last month's issue of the respected journal Developmental Psychology
details a study on the possible links between aggression and wishful identification with violent game characters. The study, which involved 112 adolescent boys, concludes that "identifying with violent video game characters makes players more aggressive." While this conclusion is not surprising, and will most likely just confirm most peoples' fears about videogames, I found a couple much more fascinating results buried in the article's discussion section.
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