Brad Gallaway's blog
By Brad Gallaway on November 21, 2008 - 12:00am.
So, I just finished my first tour of Sony's new Home app, and... there's not really much to say.
I got an e-mail out of the blue this afternoon inviting me to download the Home Beta and "join in a celebration" between 6pm-8pm, Pacific. After being less than impressed with the New Xbox Experience, I was ready to get an up-close look at what Sony has to counter with, so I did just that.
By Brad Gallaway on November 10, 2008 - 12:00am.
I just finished Fallout 3 a few minutes ago, and I've got to say that it's miles ahead of the competition when it comes to picking what's going to be my game of the year. It's a pretty fantastic title, and if you haven't played it yet you should run out and get a copy immediately...
With that out of the way, the wife and I ran through a few of the demos and clips I had downloaded onto the 360. Here's a few words.
By Brad Gallaway on November 4, 2008 - 8:50am.
So after being completely impressed with WiiWare's World of Goo, I hit up the developers for a brief word. Quite friendly and accommodating, this is what 2D Boy's Kyle Gabler and Ron Carmel had to say...
By Brad Gallaway on November 2, 2008 - 12:18am.
The last few days have been absolute hell on my productivity. Fallout 3 was just released, and pretty much everything else going on has been put on indefinite hold while I make my way through the irradiated wastelands.
To be brutally honest, the game didn't make a strong first impression with me once I actually had the disc. I wasn't the biggest fan of Bethesda's Oblivion, and the first day or so spent in post-apocalyptic D.C. is guaranteed to seem like nothing so much as Oblivion with guns.
By Brad Gallaway on October 28, 2008 - 2:01am.
Tonight, the evening of October 27, gamers and journalists from across the country gathered at the Experience Music Project in the heart of Seattle to celebrate the release of PopCap Games' newest offering: Bejweled Twist.
By Brad Gallaway on October 26, 2008 - 7:00pm.
Despite my hesitation to comply with the $15 price point that's been occurring more frequently on the various download services, I've been hearing nothing but good about World of Goo via WiiWare and decided to take the plunge—thankfully, the word on the ‘net was correct.
The art style is great
By Brad Gallaway on October 14, 2008 - 11:00pm.
With the resounding success (on any platform) of the download model, publishers and developers are now starting to cash in as the price for electronic delivery creeps up.
Although $10 had been originally thought to be the sweet spot for consumers (I agree), more and more titles are now sporting a $15 price tag.
By Brad Gallaway on October 10, 2008 - 11:00pm.
Haven't had a whole heck of a lot of time to game this week, but what little time I did have was devoted to Sega's Yakuza 2.
This guy is one seriously badass motherf*cker
I'm not going to talk a lot about it right now because I feel an ethical responsibility to review it and I want to save some ammo for that future piece, but I will say that I think it's great. For those who don't know, the game is basically a real-time brawler with some light RPG elements bound together by an extremely well-written crime drama storyline -- and in this case, i do mean well-written. It's not a parody or a caricature of a story twisted around and made to fit all sorts of absurdly contrived game nonsense... it's a real, honest-to-goodness, straight-up serious crime drama.
By Brad Gallaway on October 4, 2008 - 11:00pm.
Not enough memory in here.
The amount of storage available on the Wii is truly pathetic, and not at all appropriate for the current environment. Adding insult to injury is the fact that you can only fit a small handful of games (never mind demos or movies) and I'm not able to delete the totally unnecessary news and weather channels to free up space for things that I actually want.
By Brad Gallaway on September 25, 2008 - 11:00pm.
It's a long, hard road to get to this scene.
I just finished Raw Danger! on PS2 a few minutes ago... as I said earlier, it started out being a real struggle mostly for technical reasons, and that remained true all the way to the end. In terms of production, it was extremely rough and the budget for the game must have been practically zero. I'm still totally in love with the concept of surviving a natural disaster as the basis for gameplay, but the execution here was just too severely hampered to ever be totally enjoyable.
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