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Brad Gallaway's blog

Interview with NinjaBee

NinjaBee - A Kingdom for Keflings

Although the New Xbox Experience is slowly growing on me, the best thing about making the transition was being greeted with an instantly-addicting new Arcade game making use of Microsoft’s avatars: A Kingdom for Keflings. Developer NinjaBee's Steve Taylor (company owner) and Kevin Heap (lead programmer on A Kingdom for Keflings) were gracious enough to spend a few minutes talking to me about Keflings and their other titles.

Not feeling Dead Space

Touring Home beta

So, I just finished my first tour of Sony's new Home app, and... there's not really much to say.

I got an e-mail out of the blue this afternoon inviting me to download the Home Beta and "join in a celebration" between 6pm-8pm, Pacific. After being less than impressed with the New Xbox Experience, I was ready to get an up-close look at what Sony has to counter with, so I did just that.

Trailers & Demos

I just finished Fallout 3 a few minutes ago, and I've got to say that it's miles ahead of the competition when it comes to picking what's going to be my game of the year. It's a pretty fantastic title, and if you haven't played it yet you should run out and get a copy immediately...

With that out of the way, the wife and I ran through a few of the demos and clips I had downloaded onto the 360. Here's a few words.

Interview with World of Goo developer, 2D Boy

So after being completely impressed with WiiWare's World of Goo, I hit up the developers for a brief word. Quite friendly and accommodating, this is what 2D Boy's Kyle Gabler and Ron Carmel had to say...

Fallout 3: Absolute hell on productivity

The last few days have been absolute hell on my productivity. Fallout 3 was just released, and pretty much everything else going on has been put on indefinite hold while I make my way through the irradiated wastelands.

To be brutally honest, the game didn't make a strong first impression with me once I actually had the disc. I wasn't the biggest fan of Bethesda's Oblivion, and the first day or so spent in post-apocalyptic D.C. is guaranteed to seem like nothing so much as Oblivion with guns.

On the Download: Bejewled Twist launch party

Tonight, the evening of October 27, gamers and journalists from across the country gathered at the Experience Music Project in the heart of Seattle to celebrate the release of PopCap Games' newest offering: Bejweled Twist.

On the Download: World of Goo tastes good

Despite my hesitation to comply with the $15 price point that's been occurring more frequently on the various download services, I've been hearing nothing but good about World of Goo via WiiWare and decided to take the plunge—thankfully, the word on the ‘net was correct.


The art style is great

On the Download: Is $15 too much for arcade downloads?

 

With the resounding success (on any platform) of the download model, publishers and developers are now starting to cash in as the price for electronic delivery creeps up.

Although $10 had been originally thought to be the sweet spot for consumers (I agree), more and more titles are now sporting a $15 price tag.

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