Brad Gallaway's blog
By Brad Gallaway on January 19, 2009 - 11:19pm.
This is sort of a games thing, but it's also a family thing… anyway, the wife is playing Tomb Raider: Underworld right now (not linear enough!) and my son was watching her pilot Lara through some ruins for a bit. He really enjoys watching it, and since the bulk of the action is Lara climbing up walls and jumping chasms, we think it's fine to let him take a short peek once in a while.
So anyway, my son and I were at the airport the other day walking down one of the concourses when he suddenly grabs onto my leg and starts pointing at a wall.
"Dad, look over there!"
I looked in the direction he was gesturing, but I didn't see anything out of the ordinary. I asked him what it was he was talking about.
"Right there on the wall, it's a life pack just like in Tomb Raider!"
Mounted near the bathrooms was a portable defibrillator in a red box, and I have to say, the package inside looked a lot like a life pack. As a dad who plays games as much as I do, that was definitely a pretty cool moment, and I couldn't help but crack a big smile.
We didn't run over and collect it, though.
By Brad Gallaway on January 10, 2009 - 12:53am.
Atlus was kind enough to share some info with me about their upcoming DS RPG My World, My Way, and I'm passing it along to you.
Launching February 3rd, My World, My Way is the story of Elise, a spoiled-rotten princess who finds that the one thing she can’t have is a boyfriend. Why not? Because the boy who has captured her fancy is an adventurer, and he’ll never settle down with a bratty girl who has everything handed to her. Naturally, the first thing Elise does is set out to have adventures of her own in order to land that boyfriend, once and for all.
The story is absolutely on the comic side and far from the usual RPG fare, and the mechanics follow suit. Eagle-eyed readers will notice the "Pout" option and PP points in these screenshots. In a strange twist, Elise is such an effective pouter and tantrum-thrower that she has the power to affect change over tons of things in the game—everything from skipping random battles, to completing quests just by saying that they’re too annoying to finish legitimately.
For readers who crave their RPG a little off the beaten path, My World, My Way is definitely one to keep an eye on.
And as I'm sure most of you know, Atlus RPGs can be notoriously hard to find after their initial release. Don't say I didn't warn you, K?
By Brad Gallaway on December 14, 2008 - 12:00am.
At this year's Penny Arcade Expo, there were more games than ever to check out on the exhibition floor, but more than the others, one stood out as something to keep a close eye on: Rise of the Argonauts from Liquid Entertainment. After a dynamite walk-through and presentation from Liquid’s Andrew Rubino, I was absolutely convinced that this game was on the right track. Currently scheduled for a December 16th release, Andrew took time out of his extremely hectic pre-release schedule to answer a few questions.
By Brad Gallaway on December 11, 2008 - 12:00am.
Although the New Xbox Experience is slowly growing on me, the best thing about making the transition was being greeted with an instantly-addicting new Arcade game making use of Microsoft’s avatars: A Kingdom for Keflings. Developer NinjaBee's Steve Taylor (company owner) and Kevin Heap (lead programmer on A Kingdom for Keflings) were gracious enough to spend a few minutes talking to me about Keflings and their other titles.
By Brad Gallaway on November 21, 2008 - 12:00am.
So, I just finished my first tour of Sony's new Home app, and... there's not really much to say.
I got an e-mail out of the blue this afternoon inviting me to download the Home Beta and "join in a celebration" between 6pm-8pm, Pacific. After being less than impressed with the New Xbox Experience, I was ready to get an up-close look at what Sony has to counter with, so I did just that.
By Brad Gallaway on November 10, 2008 - 12:00am.
I just finished Fallout 3 a few minutes ago, and I've got to say that it's miles ahead of the competition when it comes to picking what's going to be my game of the year. It's a pretty fantastic title, and if you haven't played it yet you should run out and get a copy immediately...
With that out of the way, the wife and I ran through a few of the demos and clips I had downloaded onto the 360. Here's a few words.
By Brad Gallaway on November 4, 2008 - 8:50am.
So after being completely impressed with WiiWare's World of Goo, I hit up the developers for a brief word. Quite friendly and accommodating, this is what 2D Boy's Kyle Gabler and Ron Carmel had to say...
By Brad Gallaway on November 2, 2008 - 12:18am.
The last few days have been absolute hell on my productivity. Fallout 3 was just released, and pretty much everything else going on has been put on indefinite hold while I make my way through the irradiated wastelands.
To be brutally honest, the game didn't make a strong first impression with me once I actually had the disc. I wasn't the biggest fan of Bethesda's Oblivion, and the first day or so spent in post-apocalyptic D.C. is guaranteed to seem like nothing so much as Oblivion with guns.
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