Brad Gallaway's blog
By Brad Gallaway on July 31, 2013 - 1:40pm.
It's no secret that State of Decay from Undead Labs has been one of my favorite games this year. Despite a lot of lackluster zombie-themed stuff overcrowding the market, these folks managed to bring an original vision and a brand-new twist to material that most people had already written off. Now that the dust has settled and the game has been out for a while, I figured it was the perfect time to check back in and do a little (har har) post-mortem Q&A on this groundbreaking survival title.
By Brad Gallaway on July 29, 2013 - 7:53pm.
On July 13th and 14th, the Seattle Retro Gaming Expo was held at the Northwest Rooms on the grounds of the Seattle Center. Although I've attended the Portland gathering before, this was my first time checking out the scene in my own backyard, and it was a great time.
By Brad Gallaway on July 15, 2013 - 6:49pm.
I finished Hotline Miami (Vita) for the first time, and after rolling credits, I'm feeling quite mixed. I already wrote about it once, but this is more of a final wrap-up...
By Brad Gallaway on July 9, 2013 - 11:30pm.
So, Mark of a Hero. Although I haven't talked about it in a while, I've still been putting time into Monster Hunter 3: Ultimate. With my wife into it as deeply as I am and my oldest son here for the summer, there's been plenty of opportunity to play multiplayer locally and I've been happy to take advantage of it. We've been chipping away at it steadily, and our overall goal is to take down the Dire Miralis before my son goes back to his mom's house… We've got about three more weeks to go, and we're feeling hopeful.
By Brad Gallaway on June 28, 2013 - 7:11pm.
I've heard a few developers lately talking about why they are in favor of DRM and getting rid of used games. I know this is a huge discussion and I don't really want to get into every aspect of it right here, but there are few things I need to get off my chest.
By Brad Gallaway on June 22, 2013 - 8:01pm.
It's been a while since my last post, and holy cow, I can't believe how much has happened since then. In fact, I'm trying to remember the last time we had this much large-scale drama, and I honestly can't recall anything that was as major as the arc we just had.
By Brad Gallaway on June 9, 2013 - 1:15am.
Wow, it feels like forever since I've updated the blog, and now I've become one of those guys who starts off a blog with apologizing for not updating his blog.
By Brad Gallaway on May 26, 2013 - 11:00pm.
So, like, the Xbox One happened. At this point, I'm sure that anyone who cares has already seen plenty of coverage on Microsoft's new machine, although there are many, many questions that will remain unanswered until E3.
By Brad Gallaway on May 14, 2013 - 1:57pm.
I've heard absolutely no one talking about Black Rock Shooter: The Game, but it was just released by NIS America and it's currently available on the PSN store for $20. (Designed for PSP, but compatible with Vita.) I just completed it yesterday, and I have to say, I had an absolute blast with it. It's a very small, focused game that feels perfect for playing on the go, and there are a lot of very smart design decisions on display.
By Brad Gallaway on April 28, 2013 - 6:08pm.
Readers will know that I am a huge fan of the first game, and even though it had some rough edges, it was a pretty brilliant experience. Unfortunately, Riptide isn't able to match up to that first title. The new character who uses hand-to-hand combat is lots of laughs, but the game itself feels like it was slapped together with very little care and isn't nearly as immersive or as atmospheric as the original.
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