Brad Gallaway's blog
By Brad Gallaway on March 3, 2012 - 2:30pm.
It took nearly a decade, three console generations, and some "epic" help for gamers to get their hands on Too Human. This flawed gem from developer Silicon Knights was anything but a watershed moment for the developer. I believe this game failed with the core gaming demographic is because of two things: Denis Dyack and combat controlled by the right stick.
By Brad Gallaway on February 29, 2012 - 3:11pm.
Most probably due to her upcoming role as a playable fighter in Street Fighter X Tekken, pink-haired, handcuff-sporting Poison has been popping up all over articles, online and on Twitter lately. If you don't know who she is, Poison (to my knowledge, anyway) is one of the only transgender characters in gaming who's gained a solid level of visibility and a decent fanbase considering that her exposure over the years has been far less frequent than some of the other well-known faces that one would usually associate with Capcom, or fighting games.
By Brad Gallaway on February 28, 2012 - 4:55am.
Folklore received heavily mixed reviews upon its release back in 2007. Though it was praised by many for its dark atmosphere and emphasis on lore, it was hit hard by some for its incessant back-tracking, messy storytelling, and hit-or-miss Sixaxis controls. Though it was never deemed a complete failure (and surprisingly, got more than a couple 9/10's) there was something about it that doomed it for the bargain bin.
By Brad Gallaway on February 27, 2012 - 7:44am.
We will be having some in-depth impressions about the PlayStation Vita hardware and such later, so I'll skip the tech specs and all that stuff for now. I did have a few things to say about some of the games, though...
By Brad Gallaway on February 23, 2012 - 5:18am.
As someone who grew up loving the Choose Your Own Adventure paperbacks, finding titles to play on my PSP that were essentially the same thing blew my mind—rather than turning the concepts into a clunky platformer or simplistic action game, the good people at Laughing Jackal translated the books themselves into text-based adventures with short minigames replacing the dice-rolling and combat that real-life readers would have performed.
By Brad Gallaway on February 21, 2012 - 1:20pm.
So, the Mass Effect 3 demo. I hesitate to bring it up, but I can't let it pass without making at least a few brief comments. First off, I really hope that the game addresses Ashley's radical make over... if the game hadn't told me that's who it was, I never would have recognized her, and I don't mean that in a good way.
By Brad Gallaway on February 20, 2012 - 7:13pm.
Dynasty Warriors wouldn't generally be considered broken, but it has been negatively seen by a large portion of critics out there. This series saw its best ratings early on, but as time passed, the ratings continued to drop. Warriors (as a whole) isn't safe from the ire of the gaming masses, but it's still a game that I love to call my guilty pleasure.
By Brad Gallaway on February 17, 2012 - 6:34pm.
If you play games with any regularity, it's inevitable that you'll eventually come across a roughly-made, unbalanced, unpopular, or straight-up broken title that you grow attached to regardless of how low the score on Metacritic drops. Whatever the reason, I'm betting that every gamer out there has at least one of these awkward, ugly ducklings that they hold dear—and I've invited a group of guest writers to kiss and tell.
By Brad Gallaway on February 5, 2012 - 3:18pm.
It's been quite a while since I spent any time with the Soul Calibur series... I think the last one that I really got into was probably the original SoulCal on Dreamcast. The series kind of dropped in terms of quality (for my taste, anyway) and it fell off of my radar until today when GameFly sent me Soul Calibur V.
By Brad Gallaway on February 4, 2012 - 2:23pm.
So, used versus new... It's a huge topic to begin with, and it's only gotten more complicated due to the various tricks made possible by online connections. Thanks to these "innovations", something that has never been black-and-white to start with is now more grey than it's ever been. That said, let me try to pick apart the various strands of the problem as I see them, one by one.
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